Behind the Comic – Misusing Time and Being Stubborn

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Making comics is a tough business. Maybe the big companies have all the little things figure out, but when you are one of the little guys there are a lot of bumps in the road. And I have come to the conclusion that there are three assets that will serve someone who aspires to create comic books (well there are more… a lot more, but these are the three I’m focusing on).

The first is to be realistic about TIME.

Dragon Clock

What does that mean? Well, what it really means is that you need to get a decent idea of your own abilities and not oversell what you can or cannot do. When someone asks you how long it is going to take to do a script or to draw your pages or to ink those pages or to color those pages or to letter those pages… well, for the sake of everyone else on your team, just be realistic about the amount of time it is going to take.

Back in the prehistoric age (about 10 years ago) Terminus Media (an Atlanta based comics company) decided to dip their toes in the comic book world. It made perfect sense, we had artists and writings sitting mere feet from each other on a weekly basis. None of us had any real credits to our comic resume, so it was a win-win situation. Plus we were meeting in a COMIC BOOK STORE for Heaven’s sake. If that wasn’t a sign to get to work, I don’t know what would be. So we got together and made a black and white anthology comic book. It worked so well we ended up doing another one, and then we did a color one, and then we did one more color one.

So what’s the problem? What does this has to do with TIME?

It took almost 7 months for that first anthology to get done. Four stories of 8 pages each took 7 months. This wasn’t 1 writer and 1 artist, this was 4 artists and 4 writers, teamed up.

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So why did it take so long? Honestly? Because people have lives that they were trying to live. School or work and everything between and when you are doing something for free, deadlines go out the window for many people. But mostly it was because these creators didn’t know how long it was supposed to take. And so they said that they could deliver their script or pages or whatever by X date… and then not do it. It is hard to make something work when you have no idea if someone is going to be true to their word. It sucks to have to hound and probe and needle and stand behind someone with a wooden spoon to whack them on the back of the head yelling “Work faster!” (Why a spoon? Because its dull, it’ll hurt more!).

With the second anthology we had learned all these lessons from the past. We knew what the big mistakes were, we knew that when someone said it would only take X time to do a task we would secretly (mentally) assume 2X to do it. “Oh, it’ll take you 3 weeks to draw those pages?” (writes down 6 weeks). We were going to streamline things… no 7 months for us!

It took 9-10 months to put out the second issue.

Why? Well the TIME thing was a big one. People said 3 weeks and we figured on 6 and it took 12 (if we were lucky). But the other thing we learned was that some people liked the idea of being in comics more than the actual “creating” of comics. They talked a big game, but when push came to shove, nothing ever materialized. And they left some of their co-creators in a huge lurch searching for a replacement.

Be PROFESSIONAL.

I’m not talking about whether you get a page rate (though that is nice), but I’m talking about how you treat the people you are creating with. Don’t waste their TIME. If you aren’t serious about the project, if you don’t care about the story or the art or whatever, and are just doing it as a goof… and are always just minutes away from disappearing from the face of the Earth, then don’t bother. All you are doing is pissing people off and showing that you cannot be trusted with deadlines.

It wouldn’t be a problem if I could just chalk it up to the idea that these guys and gals weren’t getting paid, and sometimes life gets in the way, but I’ve seen it time and time again over the last decade. I’ve seen people with talent, REAL TALENT, just not give a damn. These are writers who seem to have no problem talking about a story that is amazing, but never putting fingers to the keyboard to actually write the damn thing (Just Finish It!). These are artists who I would swear should be drawing Spiderman and Batman right now, but just won’t spend the TIME in front of their artist’s tables doing the work.

When you get a team together that cares about the project and act like they are professional, it is a glorious sight to behold. And suddenly TIME doesn’t seem like quite as big a deal.

The other piece of the puzzle, at least as far as I am personally concerned, is being STUBBORN. I’m the guy that can’t give up. When it was taking 7 months to get that first comic out, I fought and emailed and sometimes just showed up to give my support, and eventually the planets aligned and the comic happened.

Of course, being STUBBORN means that as a writer you are going to get to have a lot of scripts on your hard drive that never get off the ground. You’ll have an idea, but no artist. You’ll have an artist and struggle for an idea. You’ll have the artist and the story, but then he/she decides that they cannot do the project. Or they fall off the face of the Earth and you have to start completely over with a new team.

Over and over again until you feel like you could scream.

But I won’t give up on people. Had I given up The Gilded Age wouldn’t exist. Had I given up I wouldn’t have done Tiger Style. I wouldn’t have multiple shorts in a handful of anthologies. I wouldn’t have completed The Dark That Follows. STUBBORN. Too damn stupid to know any better apparently. INSANE, because I keep doing the same thing over and over expecting a different result… and yet, while there are many failures or aborted projects or things that just don’t get off the ground, I’ll continue to agree to doing these things. I’ll continue writing outlines and full scripts and 8-pagers and whatever else someone wants me to do if I think there is a chance it will work out. How could I not?

Shark Fishing

Because I never know when that next thing might be the one that hits. So I put as many lines in the water and wait for that fish to come.

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John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

This post originally appeared on tesseraguild.com.

Behind the Comic: The God That Failed

Of the four of us who write on the Tessera Blog, I’m the comics guy. Though that is a bit of a misnomer as I know both Chad and Amanda read comics as well. However, on the writing side of things, until The Dark That Follows came out, the only thing I’ve ever gotten published is in the comics field, so…

The first comic book story I ever wrote was composed while I was at my day job in about 10 minutes time. I’m not talking about the basic beats of this 8-page story, but the full script was furiously jotted down on scrap paper to the point that the rest of the world no longer existed (probably a good thing my boss didn’t walk by me at that point, I wouldn’t have noticed him). This idea of a superhero story that wasn’t just the typical story that you’d normally get. That’s what I was shooting for. That and something that could be told in a short form (8 pages).

Now forget that I had no idea what a comic book script was supposed to look like format wise… at least not really. I had this vague idea that I’d need to break this plot down into pages and that those pages would need to be broken down into panels, but for some reason I either couldn’t or just wouldn’t do that. Instead the script that I delivered to the artist was mostly composed of narration and some vague attempts at “Hey this would be an interesting image to appear somewhere on this page”.

But of all of the things I’ve written, The God That Failed holds a special place in my heart. Most likely because it was the first thing I got published in a comic (it appeared in Terminus Media Presents: Evolution Book 1), but I think it also was that first spark which showed that maybe, perhaps, this dream I had since I was all of 10 years old scribbling ideas in a blue spiral notebook might be attainable.

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Since the internet loves a list, here are 10 things (Why 10? Because that’s how many I came up with!) about my first comic that might strike your fancy, a behind the scenes, if you will:

1- The story is online, for free at Terminus Media’s webpage. Click here to give it a read and tell me what you think in the comments section below (on Terminus’s site or on this very blog).

2- John Etienne was the artist on the story. The only reason that Etienne was my artist is because I had approached him a couple of months earlier, before the idea of doing an anthology was even a real thought in anyone’s head. However, it wasn’t because I had this story lined up. No, instead I had wanted him to draw an 8 page Moon Knight story for me (not sure what my goal there would have been). Lucky for me he didn’t have time right then to work on anything, and when the anthology project was finally launched I had a story of my own.

3- John Etienne happens to know my Mother-in-Law. She played a trick on him once the comic was out by telling him that not only had she gone to Dragon Con, but she had bought this comic book and wondered if he was the artist on it. “I always go to Dragon Con, and I love comic books”. After a few dumb-founded seconds she fessed up, but both of them later relayed the story to me (and the look on his face as he wasn’t sure if he’d stepped into Bizzaro world or not). I believe Etienne’s words were to me that he just couldn’t see her at Dragon Con. Though, I would pay good money to see her downtown on Labor Day weekend.

4- There was some debate about the order of the stories within the book. I generally like to be the nice guy about most things, but by my thinking I believed you either wanted to be the first story or the last story in the book (actually we all may have thought those spots were the best). I ended up with the last story position, but when the first story ended up delayed (or abandoned, I can’t remember) everyone agreed to put The God That Failed into the first position. Again, I have to thank Etienne for actually being the first one finished with his pages which made the choice fairly easy plus they looked pretty damn good as well, which did not hurt our cause).

5- I mentioned in the last blog that my favorite superheroes are Spider-Man and The Flash. The God That Failed was my idea of what would happen to a guy who received the abilities of The Flash, but that power was burning him up inside.

TheFlash

6- In my original script, page 7 was actually page 6, and page 6 was page 7. Given the way the narration was done the story wasn’t as much linear as it was a guy talking about his friend who was disappearing from the world. When I actually saw the finished pages I had those two flipped given the way the story played out. That being said, page 7 is a “what if” moment, not something that the character actually did (he didn’t need to get more power, he already had way too much).

7- Though I love the serialized format of comic books, this was always a stand-alone story… a cautionary tale, a new myth or something. Thus began my apparent need to tell complete stories (done in one) in comics. That continues today with The Gilded Age. But the real reason that I didn’t want to have him as a new hero for future stories was that I had no idea if or when I’d ever get a chance to do more comics. And as a reader there is nothing more frustrating than buying a comic that says “To Be Continued” and then not ever finding the rest of the story.

8- The main character’s name was John Smith; however, it wasn’t because two Johns worked on the story. I wanted a generic name, someone who might be easily forgotten regardless of all the good deeds he might have done. That fear is something that I know I have and I was channeling that fear into John Smith. This is really summed up to me on pages 5 & 6 but mostly in panel 4 on page 5. John carving into the Easter Island statues is not him destroying something precious; it is his attempt to prove that he existed at all. I sometimes wonder if he did that all over the world.

9- The title is taken from the title of a song on Metallica’s Black Album. I just liked the way it sounded, and since superheroes many times are considered gods, it fit exceptionally well in my mind.

Now I probably owe them money or something.

10- My favorite page of the story is the last one. I think (I hope) that I dodged becoming too preachy by having that last panel thrown in there. I love the idea of another what if… this one being, of course, what if John Smith had lived. The shot of The Fruit Fly conjures up memories of a 10-year old me. I think he would have gotten a kick out of that.

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So there you go, a few bits and pieces about the story… my own commentary track. Sadly it is not like the old VH1’s Behind the Music because at no point could I really say “And then tragedy struck”.

Or maybe not so sadly…

 

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John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the recently released anthology Beyond the Gate, which is free on most platforms!

This post originally appeared on tesseraguild.com.

Why Can’t I Be Rod Tidwell

In the movie Jerry Maguire, Rod Tidwell is an athlete who has confidence in himself (some might say too much), in his abilities, and in his skill. But he’s hit the wall. No one seems to know about him and no one seems to care about him (in the football world at least).

Until… finally, at the end of the movie he shows up and on a national stage does something to capture everyone’s attention.

That’s what I want.

No, not the money, I certainly don’t write to make tons of money. I just want the opportunity to show that I have some talent. To tell a story and to have others see it.

To have others enjoy it.

The most maddening thing about being a writer who is on the outside looking in is that moment when you read something “professional” and know, 1000%, that you could do it better. That your ability to string words together in a sentence was better than that particular writer. If only you had the chance.

If only someone with power knew you existed.

I’ve been at this writing thing for almost a decade now. I say a decade because the stuff before it doesn’t count for me. It was playtime in a notebook. I cringe to think about those stories I wrote back in school. The terrible poetry (maybe it is good – with that certain teenage angst running through it, but I cannot bring myself to look) sitting on my hard drive. The one problem with being a pack rat is that old stuff is still around. Everything is kept because to not keep it would be disastrous.

So, ten years ago I became involved in a writing group. We met in the back of a comic book shop. Artists flowed in and out of the place and someone had the idea “let’s make a comic book”. That first day I saw a page of something I’d written drawn was a moment akin to magic.

That was the first step.

But with every little step forward it was followed by at least two steps backward. A cliche, to be sure, but beyond true. Flaky people who promised one thing and then never delivered. They all seemed to fall right off the face of the Earth. And yet, stubbornly, I continued on. The first anthology comic came out. A year and some later another one came out. Then the first color book about a year after that.

When Do I Get To See The Sailboat?

When Do I Get To See The Sailboat?

And still the frustrations grew. Projects thought up and then abandoned for all sorts of reasons. And still I wondered what it was going to take.

“I should be further along…

If only the artists would stop being so slack and finish something…

If I had more free time…

If…”

Almost three years ago I got laid off from my day job.  For the first time since college, I was out of work for almost four months. That time might have been eaten up before I knew it, if not for my wife. She was the one who suggested that I just write a book.

“You have these stories, and you never have the time normally, but now…”

So I went home that night and started to write what would become The Dark That Follows. Every night after my wife went to bed I stayed up into the early hours writing on that draft. Stumbling over words, but doing the deed.  Butt in chair every night.

I finished the first draft the night before I started my new job.

Since then I’ve written another novel, worked on a bunch of comic projects (both of which I’ll be talking about as time goes on), and slowly feel like the tide is turning. The old 10-year success… maybe. I’m certainly hoping that someone notices.

That someone enjoys it.Rod Tidwell Touchdown

I’ve got my celebration dance ready for that day.

PS – You can find that very first comic here.

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John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the recently released anthology Beyond the Gate, which is free on most platforms!

This post originally appeared on tesseraguild.com.