13th Age 2nd Edition – Gaming at Gen Con with Rob Heinsoo

Last year I was listening to the Reading D&D Aloud podcast with Rob Heinsoo, co-designer on the 13th Age RPG, as that week’s guest. They’d just finished up a Kickstarter for the 2nd edition of the game, and he was discussing some of the mechanics they used.

This one was about something called an Escalation Die. One of the big complaints in almost any roleplaying system is combat and how long it normally lasts. Enter the Escalation Die. The concept was this: every round this Die increased by 1 and added to your character’s To Hit rolls. This would increase the ability of the heroes to win the fight and possibly end the combat a little quicker in the process.

I’d never heard of such a thing, but it immediately made me wonder about what other treasures 13th Age might be hiding.

With a random gap in our schedule, I happened to mention all of this to Egg Embry, and he said he might be able to get us a game of 13th Age through some of his media side contacts. I’m not sure exactly what dark magic he used, but sure enough, we secured a two-hour session with none other than Rob Heinsoo!

One Unique Thing

Normally with two-hour sessions you get pregenerated characters, but Rob wanted us to see a bit of the character creation, so while the abilities and powers had been listed out on the character sheet – the “cool stuff” was coming up with our “One Unique Thing”.

Basically, 13th Age has you come up with something extremely special about your character, and in theory, it could be anything you’d like. “Anything” is a large box to figure out, so Rob gave a couple of examples (which I wish I could remember them all), but it was this one which told me he wasn’t kidding when he told us to think BIG:

“I am a former god who has fallen from the pantheon.”

I mean, you can’t get much bigger than being a god.

From a roleplaying perspective, this really gives a player a chance to place their mark on not only the world but potentially the entire cosmos. Not only that, but I can imagine hearing a player’s “Unique Thing” would get all sorts of story ideas swirling around in the GM’s head. While most of the campaigns I’ve been fortunate enough to play in throughout my life have been open to pretty much any backstory elements I might have suggested, to see it as a integral portion of the game was very cool to see.

So, we went at coming up with our Unique thing. Egg had his bard whose instruments were from skinned trolls (so the playing kept them from fully regenerating). Lee had a Draconian whose claws were his weapons. And I was playing an Elf Ranger…

As an aside, I’ve thought about Elves in our roleplaying games. Here are beings who are effectively immortal. And I always wonder how they could possibly live so many lifetimes without going mad from the pain and loss of loved ones. From the sheer number of memories weighing them down. At some point it would have to be too much and overwhelm them completely.

To stop this inevitable slide into madness (or enlightenment?), I’ve thought it might be cool if every 100 years or so you must return to your homeland and have a Renewal Ritual performed which would excise some of those memories from you. It might not be a complete mind wipe, but by reducing some of your experiences, it would let your mind reorder itself.

Defragment your mind.

Image by Gordon Johnson from Pixabay

In that vein, I said my Elf had forgone such a Renewal and now suffered from Swiss cheese brain. All those memories were still in there, but they could come and go as they pleased making it so there would definitely be a lot to roleplay if this was an ongoing campaign.

What I really appreciated about this was Rob listened to each of our Uniques intently. With each of our ideas, you could see his mind racing to find threads to potentially use as well. Even though this was a 2-hour session, I felt like he was about to come up with a full campaign based on some of those ideas.

Playing the Game

The actual play was a brief encounter where we fought some wannabe dwarves and got to experience 13th Age a bit. Given the lineage to D&D we had a leg up on much of the terminology, but it was still interesting to see how things like the Escalation Die worked in practice. The combat lasted around 4 or 5 rounds, and by the 3rd round that extra bit of bonus To Hit that the Escalation Die provided showed how there really wasn’t going to be too much chance this combat would go on for very long.

I also liked the fact that even if you missed an attack, you still did some damage (3 for my character). So many times during a typical combat if your dice are working against you, there can easily be those moments where you feel like you aren’t contributing anything to the fight at all. If it goes long enough where other characters are potentially going down because they’ve effectively had to play one man down… it’s just a really big “feel bad”. Having damage be more based on your level and not on whether you had a Longsword or Short Sword worked really well and became one less thing to track. Yes, it wasn’t much damage, but it could still add up over the course of multiple turns.

Rob Heinsoo had such an exuberance for the material (and for roleplaying in general) you couldn’t help but be sucked in by him. I’m a bit envious of any of those who get to have him as their GM for that reason. I can only imagine what those campaign sessions look like. I’d like to thank him for taking the time to do the session with us and showing us a little bit about the game itself.

13th Age 2nd Edition is now available at:

Pelgrane Press

***

A reminder that I am currently running a Kickstarter for my latest comic book: You Must Be This Tall To Ride #1.

“You Must Be This Tall To Ride” is the story of a family who inherits a run down amusement park. What they don’t know is that each of the various lands: Cartoon World, Weird West, Space Pirates, etc. are actually portals to another place, another universe!

When a game of Hide n Seek results in the youngest getting lost, they are going to need to find a way to traverse worlds and get their brother back… all before Mom and Dad get home!

“You Must Be This Tall To Ride” is a Young Adult Comic Book for fans of the Old Dungeons and Dragons cartoon, The Goonies, The Never Ending Story, or any Kids of Bikes style stories.

https://www.kickstarter.com/projects/ioda/you-must-be-this-tall-to-ride-1

The Kickstarter is currently running through April 10, 2026.

John McGuire

Author of :

The Echo Effect

In Our Dreams Awake

The Crossing

The Dark That Follows

Hollow Empire

The Gilded Age

FLUKE 2026 – Convention Review

Last weekend I journeyed to Athens, Georgia for a return to FLUKE. It is a smaller convention focused more on “Zines, Small Press, Comix”, and you have to enter a lottery to actually get a table since space is so limited. It had been a couple of years since I’d managed to get one of those precious tables (in fact, the only reason I attended the first year is my friend couldn’t make it and offered it up to me). Sure enough I got lucky and scored a spot.

While the last decade or so, the convention has been at the music venue: The 40 Watt, this was their first year at Live Wire Athens. I’m not sure if this is my memory playing tricks on me or if it is fact, but the new location felt a little smaller.

We were allowed to come into the building at 9:30 AM and the Con opened its doors at 10:00 AM… not a ton of time to mess around. In addition, because table space is so limited, everyone is sharing a 6 ft table, so you have to get a bit more creative in your setup since you’re really only dealing with 3 ft of display space. I’m not sure I had the best solution. I knew I wanted In Our Dreams Awake 1 through 3 out front. I wanted the photocopied version of You Must Be This Tall To Ride #1 available to be able to show people. But I also had the Gilded Age Graphic Novel and then my three novels to try and show off as well.

As you can see in the picture below, I did my best, but I’m sure there is a better way.

Ignore the bag and boxes under the table.

When I did FLUKE the first time… I don’t remember making very many sales. Maybe it was one comic and that might have been it. So I was using this time to mark whether the trip was worth it. If I only had the one sell this time… I would probably need to find a different convention for next year.

The Good

From 10 AM to when the Con ended at 5 PM, it was constantly busy. The wait between people passing the table could be measured in seconds rather than minutes. During the course of the day I managed to talk to dozens of people and a few of them even bought a couple of items from me (win!). One pair I chatted with for maybe 10 minutes were interested in both who my printer was, how I used Kickstarter, and what platforms my novels were on. In those instances, I feel like I need to download anything and everything in my brain because on some things I have had some help navigating things in this whole indie comics thing, but there have been so many times where I had to stumble around in the dark before I figured anything out. I’m hopeful that some of the tidbits I passed along will save them a little bit of time and/or frustrations.

The convention is well run. Very low key with a ton of the artists seemingly knowing each other or the organizers. Everyone was very pleasant, and there was no drama that I saw.

I had some friends come out. Egg and Rebecca Embry made the trip towards the end of the day so that helped pass the final half hour or so (probably the only “slowish” portion of the day). I also had someone who I haven’t seen since Elementary School swing by with his wife. Burton and Maricia chatted with me for about 10 minutes and then later in the day, Burton swung back by for probably another 20 minutes. It was definitely great to catch up a little bit (though, I’m thinking we only covered the barest of bones considering it’s been nearly 40 years).

The Bad

I mentioned that this venue felt a little smaller… I made a mistake in picking my table spot. I figured I wanted to be on the first aisle as you walk into the place so that any potential customer would have to journey past my table. When I walked in there were still a couple of spots along the wall where I would have had no one behind me. I just wasn’t thinking about that. Instead, between my table and the table immediately behind me, there was only room for one person to ever be seated. This meant that if the artists behind me wanted to sit for the entire convention, guess who would have to stand the entire time (spoiler alert – it was me!).

Normally when I man a table, I like to stand when I’m talking with anyone who is looking over my stuff. But when things might be a little slower, it can be nice to get off your feet. Even if I had the room to sit down, I’m not sure the up and down would have been that good of an idea.

Ah well, live and learn.

The Unexpected

During the course of any convention, you are going to get into conversations with different people, and you never know which way it might end up going. Many years ago at New York Comic Con, I had someone grill me on The Gilded Age. He asked me all sorts of questions about where the diverging point for the timeline happened… which isn’t something I knew. I had one issue out that I was hoping people might enjoy. I wasn’t trying to figure out the complete history of the world. He probably was at the table for 20 minutes where I answered each and every question I could… and then he didn’t buy the comic. Sigh.

A woman came up to the table and immediately grabbed The Dark That Follows, so I went into my sales pitch, telling her it was about a Fortune Teller…

Her – “Are you a psychic?”

Me – “No. I did some research though, and I have some people in the family who might/maybe/possibly be.”

Her – “I’m a psychic.”

We talked a bit more, and she bought the novel. Though now I’m wondering if I’m going to get an email telling me I got it all wrong. But it was strange that she reached for the one item on my table that would have anything to do with being a psychic.

Maybe it was meant to be?

***

After a long day, a few sales, and some great conversations, I packed up and headed home. Overall, I made my table cost back, so I will definitely put my name back in the lottery when the time comes.

***

A reminder that I am currently running a Kickstarter for my latest comic book: You Must Be This Tall To Ride #1.

“You Must Be This Tall To Ride” is the story of a family who inherits a run down amusement park. What they don’t know is that each of the various lands: Cartoon World, Weird West, Space Pirates, etc. are actually portals to another place, another universe!

When a game of Hide n Seek results in the youngest getting lost, they are going to need to find a way to traverse worlds and get their brother back… all before Mom and Dad get home!

“You Must Be This Tall To Ride” is a Young Adult Comic Book for fans of the Old Dungeons and Dragons cartoon, The Goonies, The Never Ending Story, or any Kids of Bikes style stories.

https://www.kickstarter.com/projects/ioda/you-must-be-this-tall-to-ride-1

The Kickstarter is currently running through April 10, 2026.

Turn the Page on 2025

Image by AcatXIo from Pixabay

Looking Back at 2025

With the beginning of a new year, I like to not only take a look back at the previous year from a writing POV, but I also like to try and lay out what my upcoming year might look like. I set goals, hit some of them, miss others, and maybe get an incomplete on a few more.

Comic Books

The big idea in 2025 was trying to get multiple comics out through Kickstarter. One of the things I think/believe is that it hurts me to not have a somewhat consistent schedule of releases. Now, I see plenty of people in the comic space putting out a new comic nearly every month, and while that would be amazing (and likely a full-time job). I figured I would shoot for something a little more realistic for someone who had put out two comics in 2 years time. I laid out a scenario that at best I would target 3 potential projects. My bare minimum was to get Issue #3 of In Our Dreams Awake out.

In Our Dreams Awake

The two year gap between issue #1 and issue #2 couldn’t happen again. Talk about destroying what little momentum I might have built with the first campaign. So no matter what Issue #3’s Kickstarter was going to happen in 2025.

And it happened. Sadly the final version of the comic wasn’t completed until early Fall, which meant we ran the campaign in October and wrapped up at the beginning of November. But that was something that absolutely had to happen, and it did!

You Must Be This Tall To Ride

The other project that I was hoping to get out an issue of last year was You Must Be This Tall To Ride. And while I’ll no doubt talk a ton about what it is and where the idea came from, this comic is my attempt to have a more young adult comic rather than things that really are teens and up.

While I didn’t run a Kickstarter for this one, I do have the art for the first 2 issues completed. I’m in the process of securing a letterer for the comic.

The Crossing

Behind the scenes, script writing has been happening. There was a change in how we were going to present the story, so that caused Robert and I to put our heads together and make some adjustments. Issue #3’s script has been completed.

Prose/Novels

To the outside world, nothing is happening. Nothing has been released, so it is easy to think that. However, I’m still working on my Fantasy series. I’m still plugging away at short stories.

Blog Posts

I’ve gone nearly 11+ years writing a weekly blog for TesseraGuild.com. Over that time, I’ve only missed a handful of weeks with a post. In 2025, the site crashed/was attacked/etc. Everything was lost. And rather than restart and rebuild, Amanda, Jeremy, and myself made the decision to go ahead and call it a day.

It was definitely a sad day, and I have a two-part look back blog to post very soon.

After that, I took a couple of months off from blogging before using my own website to start again. For now that is my plan going forward.

Conventions

I got in a couple of appearances in the early portion of the year, but didn’t manage anything later in the year.

Social Media

Like every year, I did some, could probably (definitely) do more.

Image by Slimane-Kadi from Pixabay

A Look Ahead to 2026

Comics

Remember where I said 2025 I wanted to possibly get 3 comics out, and then I was only able to get 1 out (and technically we are fulfilling in 2026… technically). Well this year, I’m setting the goal to 2 comics. That should be doable, right (famous last words). If things go “perfectly” (whatever that means), then I could have a 3rd issue as well.

In Our Dreams Awake

The 4th and final issue will come out this year. We have all the art save for 2 pages, and we have half the colors finished as well. We’ll still need to get the book lettered, but all of that is very reasonable to complete. The target for the Kickstarter is early summer (and I don’t go to crowdfunding until the book is finished and ready to go to print).

You Must Be This Tall To Ride

Like I said before, the art and colors for issues #1 and #2 are complete. Once I get the letters done, I’ll be ready to present it on Kickstarter! I’m looking to have that campaign in early Spring.

The Crossing

With Issue #3 being finished (minus some edits), I am tasked with writing issue #4. I will have that done in this first quarter of the year, and then it becomes getting the artwork done and pushing forward on the comic series. I’m not sure if that will mean any kind of release this year, but I’d like to think we’ll be in good shape for something in 2027.

Secret Comic(s)

With the eye to having more releases as time goes on, there are two projects that I would love to see get some real progress made. One is an older project looking for a fresh coat of paint, while the other is a very new idea. We’ll see how things progress with In Our Dreams Awake #4 and You Must Be This Tall To Ride #1 to know how hard to push on either of these.

Prose Work

Like I said above… others don’t get to see what you’re working on until you actually release it. My currently have a number of things written:

Fantasy Series – This is my “big one”. I have 2 1/2 books written. This series is set to be a total of 6 books, and the original plan was to have at least 4 of them finished before I released one of them. I’ve had some other thoughts recently about that and still am trying to figure out what the right plan is for these.

Sci-fi/Romance – I have one more pass before I get an editor involved. Honestly, this is most likely the next prose release since it is a standalone.

Hollow Empire Novella(s) – 1 is ready for an editor. 1 is just started. The last one is still being outlined. I definitely want to have all 3 finished before I release one of them. I’d like to have these done before the end of the year for a 2027 release.

***

So that’s the game plan for 2026. I have some decent and, I think, achieveable goals. Hopefully when I write this blog for 2027, I’m talking about a bunch of successes for 2026!