Behind the Comic – Anatomy of a Panel – In Our Dreams Awake #1

Be sure to check out the current Kickstarter for In Our Dreams Awake #3, LIVE on Kickstarter!

Taken as a whole, a comic book represents the input of multiple people, multiple perspectives, and multiple skill sets before the final product is created. I’ve said many times in the past that one of the reasons I love the format is exactly for that reason. You get to feed off of the creatives who you work with. And what begins as one thing can become something completely different in execution (and making the overall comic that much better).

In Our Dreams Awake #1 – Page 7, Panels 7 & 8
The Team
Pencils – Edgar Salazar
Inks – Genaro Olavarrieta
Letters – Egg Embry
Writer – John McGuire

Concept

Panel 7

This pair of panels represent the end of a larger conversation within the issue. So much of this world that Jason Byron lives (dreams?) in is dictated by the mages who control everything. They ensure the chaos technology threatens to bring to the people can never exist again. They are Order.

And to go against that would mean going against everything they stand for… and that way lies madness.

So what do we see? We see that Edgar made a choice to not allow for any other colors within these two panels, but instead presented them as a pair of black and white moments. Two men, representing opposite beliefs about their world, are separated by the small table.

Panel 8

The Script

Page 7 Panel 7
Annoyed by Peter’s accusation, Jason pushes himself away from the table as if to get up.
Jason – I know all of this, Peter.
Peter – So ask me your question again.

Page 7 Panel 8
Same shot as Panel 7 (Jason is still sitting). Jason pauses. No words are needed.

Breakdown

As you can see from the script, I actually made a slight mistake between the two panels. In Panel 7, Jason is frustrated/annoyed and pushes himself away from the table. Edgar followed that showing him standing up. His body language is very tense. However, when we come to Panel 8, I note that “Jason is still sitting”…

No, John, he is not.

But Edgar went with it, and I think it actually works in this visual context because of the artist’s choice to make these mirror images of each other (in regards to the black and white). Where Jason was angry in the previous moment, he has sat back down. But instead of either of them furthering the conversation, the darkness envelops them instead pointing two the very ideas that they stand for can not exist alongside one another.

It even mocks the prompt from Peter in Panel 7: “So ask me your question again.” Panel 8 answers that prompt with silence. There is no need to push the issue any longer.

There are no shades of gray here in this place.


But perhaps there is another world for Jason to find peace? One he can visit while he dreams?

***

The Dream turns to Nightmare in Issue #3. On Kickstarter NOW!

https://www.kickstarter.com/projects/ioda/in-our-dreams-awake-3-a-dreampunk-comic?ref=user_menu

The Origins of In Our Dreams Awake

Fantasy Cover by Jose Garcia

I don’t have the email anymore where I first pitched Egg the basic idea behind In Our Dreams Awake. I basically remember that I had hit upon this idea of someone having to live two different lives, one when they slept and one when they were awake. I know that it happened around the Winter of 2004-2005 in one of many of our daily emails back and forth to each other. Those emails served as both catch-up on the day/week and a dumping ground for us to share potential writing ideas.

You see, the goal with Egg and I always was to find a way to write comic books. During college, there were many, many, many weekends the two of us would journey from one comic shop to another looking for back issues. And during those trips, we’d talk about story ideas. They ranged from some take on whatever Marvel or DC or Image might be doing at the time all the way to our own comic ideas featuring our own characters. But this was in the days before something like Kickstarter existed, back in the days when we were going to have to find a way to do things on the “cheap”.

Egg’s always been good about looking at potential story ideas and breaking them down into a format that might be a little different. And that email about In Our Dreams Awake sent his mind going.

I know/remember a few things about this time:

Egg found the title from a quote by Thoreau.

Egg pitched the idea of the two of us writing portions of the story. One of us would take one dream and the other would write the other.

Egg found both the artists to do what would become a 4 issue mini-series: Edgar Salazar (pencils) and Genaro Olavarrieta (inks) for my “fantasy world” dream and an another <redacted> artist for “futuristic world”.

We started on the scripts for issue 1. And then the pages started rolling in… this was working… we were going to have a comic book!

We quickly got scripts going for all 4 of the issues, as Edgar and Genaro were rocketing through their work. I learned how to color on the computer (which is a story for another time). Egg’s artist was turning in good stuff. The tone felt great… all we needed to do was find a home for the comic.

We approached Image at either Chicago Con (I think that was the one), I think we sent it off to a couple of other places, but nothing ever came of it. I was working with the Terminus Media guys at the time and had learned enough to know how to get the book printed, but we realized we probably needed to have a complete book before going down that path.

No matter what, things felt good, we were on our way to having nearly 2 full issues completed. I’d done the colors for issue #1. Egg was lettering issue #1.

This thing was going to work.

And then Egg’s artist fell off the face of the Earth.

He’d done around 20ish pages out of the 48 or so we’d need to finish things up. But when I say he fell off the face of the Earth, I mean it. We couldn’t find him. He didn’t return email. I think Myspace was a bust (remember Myspace?). None of the channels we had to get ahold of him worked.

Months went by, which became a year, which became two years. Edgar and Genaro finished their pages and moved on, but we felt hamstrung by this artist. It was weird that one of the original reasons for doing the comic with two artists was that it would half the load. We thought there was a chance that if an artist disappeared (or ghosted us) that it would be relatively early in the process. We never imagined he would have done enough for nearly 2 issues.

We brainstormed possible ways to salvage this project. Egg came up with an idea to split his dream in two with the already finished pages and then get a new artist (potentially himself) to do the last 24 pages. We toyed with some other thoughts, but time went on, and like so many things…

In Our Dreams Awake passed into legend…

It nagged at me. Tugged at the back of my mind. Every year I’d look through my files and see the pages and think about what could have been. I wrote the Gilded Age comic and The Dark That Follows novel and still, it was there. Egg moved on to RPGs and writing for so many websites that I can’t even keep up with his output these days.

When we were first working on the comic, Egg found the Thoreau quote, and it fit perfectly. But randomly during that same Christmas, my mom got me post-its with quotes on them. And while they didn’t have the In Our Dreams Awake quote, they did feature one from Poe that seemed made for our comic:

Things had lined up perfectly until they didn’t.

Then March 2020 happened, and the world changed. We had time on our hands. And In Our Dreams popped up in my dreams again. I reached out to Egg. Told him I wanted to make a go of it. That we knew so much more than we had nearly 2 decades earlier. The biggest obstacle was always having product, but in this case, we had 1/2 the story already done. There was only one hurdle to go: we needed to reach out to Egg’s artist and see if we could use those pages or if we were going to start over.

And after many weeks, we decided to go with someone new.

The thing was, I’m a part of a couple of Facebook Groups where artists post their work looking for their next gigs, so I’d been saving posts of anyone who caught my eye. So when we decided to move on, I shared all the potentials with Egg, and very quickly we identified Rolands Kalniņš as the person who could bring the sci-fi/cyberpunk dream to life. And Rolands has done that and more. And all of a sudden, we had issue 1 ready to go.

All of a sudden… after 17 years…

The Kickstarter for issue #3 launches two weeks from now, but we’d love it if you’d sign up for the Notification Page just so that Kickstarter will send you an email when the project goes live. You can find that page here.

In Our Dreams Awake #3 Kickstarter Prelaunch Page is Now Live!

Featured

The Kickstarter Prelaunch Page can be found here!

Jason Byron’s lives are nightmares.

In the sword and sorcery nightmare, the mages won, Jason is a prisoner, and his love’s life hangs in the gulf between what the magi demand and what Jason can give.

In the sci-fi nightmare, fish aliens and talking cats are drowning the world. Jason Byron and his love are scheming for a way to escape the planet before they are pulled under the waves.

In Our Dreams Awake is the story of both nightmares spinning out of control. What horrible dream is Jason trying to wake up to?

***

In Our Dreams Awake comes from co-creators John McGuire and Egg Embry. The third issue of this 4-issue mini-series features two dreams, the first illustrated by Edgar Salazar with the second by Rolands Kalniņš. With covers by Jose Garcia and Rolands Kalniņš, this is a comic written for fans of love stories, dreampunk, steampunk, and cyberpunk, this series promises an engaging mystery with amazing artwork. This story is about love and loss and asking the big questions:

Who am I?

Where do I belong?

Who do I love?

***

IN THE FANTASY DREAM, Jason and Laura must face the consequences of their defiance of the Magi laws. In the aftermath, Jason reaches out to his one-time friend to perform one more magical ritual for him.

IN THE CYBERPUNK FUTURE DREAM, Jason Byron finds himself in the hospital, as much a prisoner as a patient. But his final plan to escape the planet with his love is still in motion… if one of his enemies doesn’t finish him first.

Who can say what dreams may come? Each Jason Byron works for an unseen love. Their guiding light is making their worlds better for those who hold their hearts. But can these dreampunks make their dreams come true?

***

After two successful Kickstarters, we have been working hard to get this issue ready for public consumption. We hope you’ll join us on another great comic book adventure!

Remember to sign up to the Pre-Launch Page to get notified when the project goes live on Kickstarter!

The Gilded Age Graphic Novel Has Arrived (and is available for purchase!)

The Graphic Novels have arrived, so if you missed the Kickstarter I ran back late last year, you can still order them through the Indiegogo: Indemand Program – which basically acts as a storefront and still provide some of the same options as the original Kickstarter had.

Check it out here!

The Gilded Age

From Terminus Media

John McGuire – Writer

Sheldon Mitchell – Artist

António Brandão – Artist

Sean Hill – Artist

Rich Perotta – Inker

Tom Chu – Colors

Nimesh Morarji – Colors

Lavata O’Neal– Graphic Novel Cover Artist

Khari Sampson – Letterer/Copy Editor

The Story:

The Gilded Age is about a group of performers, the Branning Troupe. Half actors and half carnival folk, the group travels throughout the countries of Victorian Era Europe. For some it offers a direction to their lives, others get the adoration of the crowds, and the rest find simple refuge from a world which has cast them out.

Each story would be done-in-one. They would tell stories that could be enjoyed by anyone picking up a random issue. The issues would have overlapping characters, but by and large, each issue would focus on one or a pair of characters.

The key would be that I was slowly building up my world. And making the readers care about various characters by giving each the screen time they deserved. And by doing this I allowed for different types of stories within the same world. Whether that is Western or Horror or a Heist or something Fantastical, the hope has always been to build the world from the character’s eyes rather than try and hit you with one thousand years of history.

 

Kickstart the Comic – Gilded Age: Vol 1 – A Steampunk Graphic Novel

As I wrote last week, this Kickstarter has been a long time coming for me. There have been many late nights struggling over scripts or waiting for edits or all those moments receiving a new piece of artwork – it has built to this.I’m hopeful this is the next step in being able to tell stories within the comic book medium.

I love writing about these characters. I’m hopeful this is the next step in being able to tell more stories about them. And I’m looking forward to meeting the other members of The Gilded Age who have not appeared yet.

***

The Gilded Age

From Terminus Media

John McGuire – Writer

Sheldon Mitchell – Artist

António Brandão – Artist

Sean Hill – Artist

Rich Perotta – Inker

Tom Chu – Colors

Nimesh Morarji – Colors

Lavata O’Neal – Graphic Novel Cover Artist

Khari Sampson – Letterer/Copy Editor

Kickstarter campaign ends on Friday, November 17, 2017 at 11:59 PM EDT.

The Pitch:

We are raising funds primarily to get the Graphic Novel, The Gilded Age Vol. 1, printed. 100 pages collecting the first four issues of the comic book.

The Story:

The Gilded Age is about a group of performers, the Branning Troupe. Half actors and half carnival folk, the group travels throughout the countries of Victorian Era Europe. For some it offers a direction to their lives, others get the adoration of the crowds, and the rest find simple refuge from a world which has cast them out.

Each story would be done-in-one. They would tell stories that could be enjoyed by anyone picking up a random issue. The issues would have overlapping characters, but by and large, each issue would focus on one or a pair of characters.

The key would be that I was slowly building up my world. And making the readers care about various characters by giving each the screen time they deserved. And by doing this I allowed for different types of stories within the same world. Whether that is Western or Horror or a Heist or something Fantastical, the hope has always been to build the world from the character’s eyes rather than try and hit you with one thousand years of history.

The Gilded Age – Issue #2 – Page 12 – Pencils – Sheldon Mitchell – Inks -Rich Perotta – Colors – Thomas Chu

John’s Thoughts:

Comics have always been this way to connect with stories. Even before I was a “book reader”, I devoured comics. As the years went by, that never changed. I’m sure many of you have that same thing where you just can’t get something out of your system. Whether it is the collaborations or the characters or the universes or the ability to tell a story with a limitless visual budget or a way to connect to a younger version of myself…

I think it is all those things and a thousand others. I think it is about someone holding something your brain thought up and thinking – “Hey, that was pretty cool.”

However, the path of the indy comic creator is full of potholes. Money runs out, print runs don’t happen, and you’re constantly torn between this odd thing of people devaluing your work (“It costs how much!?!”). This Kickstarter will help push the comic to a place where it can start funding itself… hopefully into an issue 5 and 6 and 7 and…

The Gilded Age – Issue #3 – Page 5- Art – Antonio Brandao – Colors – Nimesh Morarji

The Rewards:

The Kickstarter is for the first trade of the series which collects issues 1 through 4. There are the options to get either a pdf or the print version sent to you. At the $40 level there is a chance to get the anthologies Terminus put out in the past. At the $60 level there is an opportunity to not only get Gilded Age but also Route 3 (if you missed that Kickstarter).

If being drawn as one of the Gilded Age Carnival Folk is more your style, there is an opportunity to do just that at the $300 level.

The Verdict:

Obviously, you should give this one a try, but I might be biased about such things (*might*).

Seriously though – so many comic book Kickstarters are looking for funds to even come into being. That is a different kind of crapshoot as you can never be 100% sure the book is going to be completed. This is a FINISHED trade. All this money is going to print costs just so that I can get this out there and into people’s hands.

The Gilded Age – Issue #4 – Page 4 – Art – Sean Hill – Colors – Nimesh Morarji

***

I’d like to thank you in advance for checking the project out! For more information on The Gilded Age, check out the Facebook here. If you’d like to know more about the rest of Terminus Media’s comics, check out their Facebook here.

***

John McGuire

John McGuire is the creator/author of the steampunk comic The Gilded Age which is currently LIVE on Kickstarter!

Want to read the first issue for free? Click here! Already read it and eager for more?

Click here to join John’s mailing list to keep up with all things Gilded Age.

His prose appears in The Dark That FollowsTheft & TherapyThere’s Something About MacHollow EmpireBeyond the Gate, and Machina Obscurum – A Collection of Small Shadows.

He can also be found at tesseraguild.com

New Blog Series over on TesseraGuild.com – Steampunk Fridays

I’ve started a new blog series on TesseraGuild.com called Steampunk Fridays. So far I’ve done interviews with Steampunk indy comic creators, role-playing game reviews, and even a Kickstarter review.

They post every (obviously) Friday here.

The Gilded Age Issue #1 For Free

I’m currently running a promotion where the first issue of my Steampunk Comic: The Gilded Age is free to download.

https://www.instafreebie.com/free/2V0z3

or if you are already a member of Noisetrade you can find it here:

http://books.noisetrade.com/johnmcguire/the-gilded-age-1

The only thing you’ll need to do is provide your email address.

A little about The Gilded Age:

Welcome to the world of The Gilded Age.

1877. The full dawn of Industrial Revolution has collided with the twilight of the age of magic and alchemy, leading to a most curious progeny: self-aware clockwork men. Man-made machines, with clockwork gears and steam-powered joints, serve man even as the followers of the old ways continue to nurse growing resentment of these new creations.

Trying to find its own way in this world, the Branning Troupe, made up of actors and carnival folk, moves throughout Europe performing its acts night in and night out. For some, the Troupe offers a direction to their lives; others seek the adoration of the crowds. For all, it represents a fragile, simple refuge from a world which has cast them out. They are a new family. And each member has their own desires and secrets…

Each issue of The Gilded Age is a complete story (“Done in One”) focusing on different members of the Branning Troupe. This allows for a wide variety of stories to be told: heists, western, horror, and fantasy.

And there is also now a Facebook site for all things Gilded Age:

www.facebook.com/TheGildedAgeComic

Dragon Con Memories

We’re days away from another year of Dragon Con.

Dragon Con 2014

Dragon Con is this weird thing for me because it has always been there. I believe the very first time I went I was 15 or 16 and Chad’s dad dropped us off and then picked us up some time later. It is where I first realized that there were these comic book conventions, and where I got my very first comic autographed (issue 300 of Amazing Spider-Man by Todd McFarlane). We were only there for a few hours, but my mind was blown, and I resolved to come back again the following year.

ASM-300

Of course that promise was blown away the very next year when family commitments meant I couldn’t attend and ended up missing a DnD session run by Tracy Hickman (of Dragonlance fame). For the weeks afterward my friends all made sure to let me know what I missed out on.

A year later the Magic the Gathering frenzy had taken over. You had to wake up early, stand in line for some crazy amount of time, and if you were lucky you would get 1 pack of Legends. Now I know that must sound crazy to think that the current set could not be bought at any random comic store, but it was the world we were living in.

The years went by and most of the time I tried to ensure I’d go at least two of the three days. And then when it became a four-day con, I pretty much stuck to  the two days anyway. At the time it felt like they were expanding just to do it… I mean, I could see 90% of what I wanted in 2 days, why bother with 3.

But then a curious thing happened… friends began to move away or maybe they lost interest into going. And soon that group of 10 or so that made it where no matter what panel you wanted to go see or what deal was going on in the Dealer’s room – you’d know about it and have someone to share in the experience. I don’t know about you, but doing things by myself means there is no one to nudge when you see that “cool thing”.

And not long after that, I was the only one going to con… and it became strictly a 1 day thing for me.

I carried the flag for those “dark” years for my group of friends. Sure, I might see a couple of people I knew, but that old core group was nowhere to be found… and it lessened things a bit.

Then came Firefly and Serenity.

ImageDayFireflyMotivational

For most of this time my wife avoided Dragon Con. It was something I think that amused her from a distance. That “thing” John did around Labor Day. Every year I’d ask and nudge and hint that I thought she’d have a great time if she just did 1 day with me.

And she always put it off. Maybe next year. Maybe next year.

Then came Firefly and Serenity. And a panel at Dragon Con with pretty much the whole damn cast.

And I had her.

And she came to Con, and saw the panel, and then saw that Charlene Harris and TruBlood was there and sat in on another panel. And we spent the evening watching the costume contest with some good friends in their room on closed circuit enjoying room service.

That’s all it took.

And suddenly I wasn’t alone anymore. I had my best friend to nudge and point at a cool costume and to experience things with and just enjoy this piece of my own life with her.

Soon enough some of the other friends have drifted back (here and there) to the con. And I get to meet up with newer friends as well… guys and gals I may not have seen in months.

It’s glorious.

At the end of Dragon Con I’m always hit with a slight melancholy. No matter how much I enjoyed myself or even on those years I was bummed out about being by myself… I would still get it. That idea of all these people who shared some passions with me… all these people who said fuck it, I want to enjoy what I want to enjoy and not worry if I look or act silly during these 4 days. I love that about Dragon Con. I love people watching. I love going to panels and seeing tv and movie stars talk about their projects and getting excited about the next big thing. I love going to writing panels in an effort to glean as much information from people in the “know” as possible.

sad panda

It makes me feel not so alone. Because, for a long time there us nerds were out in the wilderness. It wasn’t cool to say that you played DnD or Magic or read comics or liked Anime or played computer games. And for 4 days Dragon Con offered an oasis for those of us who wanted to feel apart of something bigger than just us.

So yeah, at the end of the day on Sunday (most likely I will not be down there on Monday – we’re using it to recover) I’ll get that funny feeling in my stomach that another one of these has ended, and it will be another year before I get the chance to do it again. I’ll be tired, my feet may hurt, and my wallet will likely be lighter, but even with that slight sadness I know that it is only a matter of a little time before we get to do it again.

Hope to see you this weekend!

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

This post originally appeared on tesseraguild.com.

My Writing Process

I loathe chain emails. I’m not sure if they existed in paper form, but the thing which always killed me was the warning at the end. Like something out of a Steven King novel: “If you dare break this chain of old, a thousand locusts will descend upon thy host until only misery and bones are left to thee.”

Chain Letter

I snub my nose at such dire warnings. And I’m insulted that you feel that the subject manner itself is not good enough to spur me into action. There are many things that are difficult in this digital age, forwarding something on is not one of those things.

(Though I wonder if some of my recent bad luck is a result of not sending along that latest one… hmm, maybe I should rethink my stance.)

But a Chain Blog Tour? Well now, that is a horse of a different color. And when a fellow Guild-mate taps you then you do your best to appease the chain-blog gods. So with that in mind a little something to say about J Edward Neill.

I’ve known Mr. Neill since high school, brought together by a shared love of basketball and roleplaying. For the many years I thought about writing a book, he was sitting in his dark cave (or mountain top or volcano fortress) actually putting pen to paper, fingers to keyboard to create his fantasy opus: Down the Dark Path. And much like in sports where they tell you to play against better competition in order to get better at your craft – I use him as one of my gauges. Of course, this week he’s come out with Book 2: Dark Moon Daughter… so my work is cut out for me.

writing

What am I working on?

Sometimes I feel like the question should be “What am I not working on”, but let’s see:

The White Effect – Editing the latest draft of my science fiction story about a man who finds that his world is rebooting, and he is one of the lucky (unlucky) ones who realizes what’s happening.

Gilded Age – My Steampunk creator-owned comic series through Terminus Media. Issue 3 is set to have letters added, and it looks like issue 4 is about to have pencils started any day now.

The Edge of the World – A story in the vein of Journey to the Center of the Earth where our heroine seeks to find her missing uncle. I have finished the first draft of this. Still need to start editing.

How does my work differ from others of its genre?

With my comic writing, and The Gilded Age in particular, I’m trying to write character based stories and create a world from them as opposed to plopping them into a world. With my novel, The Dark That Follows, I’d say that it differs from “standard” urban fantasy in that it isn’t a romantic story where you wonder will they/won’t they. Instead it is about a man in way over his head just trying to do the right thing.

Why_charlie_brown_why_title_card

Why do I write what I do?

As you can see above, I’m a little all over the place with regards to genre (for better or for worse). I guess I just follow that old rule of write what you’d like to read, and since I don’t just read fantasy or science fiction or urban fantasy or super-heroes exclusively my brain ensures that almost everything I work on is something different from the thing I wrote before. I take everything I’ve read, everything I’ve watched, everything I’ve ever heard and put them through the grinder of my brain and then something comes out. If it is interesting and moves me, then I write about it, if not, I move onto the next project.

How does my writing process work?

It starts with music. Something to write to. Recently it has been 10 Years, Chevelle, and Deftones. Once I have the right mood set I generally have a decent idea of what needs to happen within the story, so much more plotter than pantser. For a comic script I tend to write out a 1-2 paragraph summary of the major story beats and then start writing dialogue. Only after most of the dialogue is written do I go back and fill in every panel’s description and manipulate the pace of the comic. After a couple of passes I send it on to my editors, do one more pass with their notes, and then end up doing a FINAL-FINAL pass during the lettering stage as I can see the whole picture (literally) and see if something needs to be added or subtracted.

With my novels I have the story beats, but I write out-of-order most of the time, jumping from one scene to another and then piece things together like a puzzle. After that first draft is done I follow Steven King’s advice and put it in the drawer for 6-8 weeks to gain perspective. After that time I do my second pass, and if I’m happy with that version I might reach out to a couple of BETA readers for thoughts. Another draft follows that and then the editor. And then the final draft.

But at some point I do say “pencils down” because while we can tweak and refine our work forever, it doesn’t mean we should. Release it into the world and move onto the next project.

 

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

This post originally appeared on tesseraguild.com.

Terminus Media and the CDC Team Up For San Diego Comic Con

I am excited to announce a project years in the making will finally see the light of day 4:00 PM (PST) at San Diego Comic Con during a panel titled “Using Motion Comics for HIV/STI Prevention”. I acted as one of the main writers for the project in which they scripted a series of motion comics with the idea of both entertaining and informing. Episode One of the series will be shown in its entirety for the first time at the panel with a plan to roll out the additional episodes during the remainder of the year.

Below is the press release:

tmlogo-600x600

Terminus Media and CDC Team Up for San Diego Comic Con

Press Release

Atlanta, GA (July 18, 2016) On Friday, July 22nd the Centers for Disease Control (CDC) and Terminus Media will host a panel titled Using Motion Comics for HIV/ STI Prevention at this year’s San Diego Comic Con. The panel will highlight the continuing collaboration between the CDC and Terminus Media a Creative Services and Entertainment Studio in their efforts to use the medium of motion comics/animation to raise awareness about HIV/ STI prevention.

“With using motion comics to spread “edutainment” our hope is that we will be able to use this medium to better illustrate the facts of this issue, while also highlighting the personal experiences of those affected by HIV/ and STI,” Mark Stancil, CEO and co-founder of Terminus Media explained.

cdc-logo-1024x751

The event will be held at San Diego Comic Con between 4:00 pm-5:00 pm PST, in room 32AB. An official description of the panel is as follows:

4:00p.m. – 5:00p.m PST Using Motion Comics for HIV/STI Prevention

In the U.S., young people (ages 16-24 years) are significantly affected by Human Immunodeficiency Virus (HIV) and other sexually transmitted infections (STI).  Storytelling through comic books has been shown to be a useful method for HIV/STI education and prevention.  The increasing popularity of comic related media and advances in computerized graphics have created new ways of using comics to reach youth with HIV/STI information.  You are invited to come and learn how scientists from the Centers for Disease Control and Prevention Leigh Willis (behavioral scientist), Rachel Kachur (health scientist,) Ted Castellanos (public health advisor), John Brooks (senior medical advisor), and Terminus Media Mark Stancil (CEO),
Joe Phillips (lead artist) Lexington Wolfcraft (artist) worked to create an HIV/STI focused motion comic which improves knowledge about, and reduces stigma around, HIV and STI, and encourages healthy behaviors by young people.  Attendees will learn how audience feedback, behavioral research and cutting edge comic production methods were used to create the storyline and the look, sound and feel of this motion comic.  For the first time ever, during this session, the first episode of the series will be debuted.  Information will also be provided on how the public can access the full motion comic series and future plans for the series will be discussed.   

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About Terminus Media

Terminus Media is an Atlanta-based Creative Services and Entertainment studio dedicated to identifying, developing and aggressively marketing corporate and creator-owned properties into valuable multimedia assets. In addition to publication of critically acclaimed titles like The Gilded Age, the Glyph Comic Award winning, Route 3Terminus Team Up, and the Glyph-award nominated, Radio Free Amerika. Our Creative Services division assists corporate, government and private-sector clients with visual communication projects ranging from animation and character development to full-scale message-specific publications, including work done for such clients as the Centers for Disease Control, Nitto Tires, and The Atlanta Symphony Orchestra/Alliance Theatre.

www.terminusmedia.com

Terminus Media LLC

860 Johnson Ferry Road, Suite 140

Atlanta, GA 30342,  contact@terminusmedia.com