My Top Six Video Games of All Time

If all of your friends jumped off the Brooklyn Bridge would you do it?

If all of your friends wrote articles about their favorite video games, would you complete the series?

For completeness sake you can see Jeremy’s list, Amanda’s list, and Chad’s list. Compare and contrast to this one, whatever you want.

There was a guy who lived down the street from me when I was about 11 or 12. While I was stuck playing Space Invaders for the ten thousandth time, he had a Nintendo. No matter how much I pleaded going into Christmas that year my parents wouldn’t budge. I had an Atari and we had a computer. My Dad in particular couldn’t figure out why I’d want a game system when a computer could play games and other things. Luckily my buddy would let me come over after school, and from about 3 until around 6 when it was time to go home we’d do one of two things: play basketball or play Nintendo. Typically we’d play outside when the weather was nice and when it rained we’d move inside and play Super Mario or Contra or even Duck Hunt. There were more than a few afternoons where I wished for storms so that I could play. Anything was an upgrade over what I had. Here were games with better graphics and story lines. Heck, you could beat these games… there was no “beating” Joust, things just got faster and harder.

I think it was the following Christmas that the Nintendo came… oh, happy days.

But when I look back to those early days I’m not sure a list of 6 is even fair. There were so many games that I spent hours upon hours playing and reading old issues of Nintendo Power to try and gain even a slight edge. But far be it from me to buck the trend.

 

Tempest (Arcade Version)

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Yes, it doesn’t look like all that much, but when you’re 8 it is amazing!

My first “favorite game” was one that I played at the local arcades early on. Instead of a joystick you had a dial that you’d spin and slam your hand on the firing button as fast as you possibly could hoping to hit all the alien/insects/whatever the heck they were from crawling up the Doctor Who style hyperspace tunnel.

At least, that’s how I like to remember the game. I believe it was more my memory of the game, than the actual game play itself, but for many years I’d look specifically for this game whenever I entered an arcade.

 

WCW/NWO Revenge

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I’ll admit it. I like wrestling. Back in the 80’s the best part about Saturday afternoons was the fact that one of the local stations literally played wrestling shows all day. Guys I’ve never heard of and guys everyone has heard of. These were the days of the WWF and then everyone else who were “stuck” in the regional organizations. Flash-forward to the late 90s and wrestling was going through a second golden age. Those wrestlers from the 80s that we all recognized were beginning to clash with the newer generation. And possibly the biggest storyline throughout that decade was the NWO vs. WCW feud. It turned the fan-favorite Hulk Hogan into a villain, something the ten year old me would have never thought possible, and the teenage me thought was amazing. This game really set itself up perfectly by captializing on that feud, splitting your characters into their NWO or Wolfpack or WCW.

But the reason that I list it among my favorite games is that it was the first wrestling game I had ever played that used a “Grapple” system. Where in older games it sometimes came down to who could hit buttons faster than the other guy, this game encouraged you to perform moves after the characters locked up. For some reason this made it feel more like skill was involved. It really introduced a strategy that future wrestling games have seemed to abandon to go back to the “push buttons and hope” techniques.

I’ve played wrestling games since this one, but this is the last one I would pop in just for the hell of it and run a match… that’s how good the controls were.

 

Eternal Darkness: Sanity’s Requiem

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True enough!

The single scariest game I have ever played.

Many a night I would turn off all of the lights in our town house and play this weird Lovecraftian adventure through time. You see, you’ve inherited the family house, which would be great if it wasn’t right on top of some kind of other-worldly portal. You would move around the house looking for clues about the overall plot and read about these ancestors who’d also had the misfortune of ending up in the Old One’s crossfire.

But the best part of the game was the Insanity Meter. As you took damage or weird stuff happened, your meter would increase. At first you might just hear strange noises coming through the TV. Maybe a baby cries in the distance… but you know that it is just a game. And then you open a door to look in a room you’ve looked in 10 times already and a dead body is waiting for you.

Yet, all of that was child’s play for how the game played you. My favorite moment, that moment when I knew that this might be one of the greatest games I’ve ever played, was when, in mid-mission the screen turned black and a few words came up on the screen asking you to buy the full version of the game. As I say there, staring at the screen… thinking I’d somehow gotten a defective game, things flipped back to normal and you were back in the game.

They’d gotten me.

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If they ever do an Eternal Darkness 2, I will be buying that game at midnight and taking the next day off… that’s how good that game is.

 

Madden

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To be fair I can’t narrow this one down to a particular version. I’ve been playing some form of Madden football games for the better part of 2 decades. Now, I must admit, even though it is the best football game available (and the only one with the NFL license so that you can play with your favorite teams and players), I don’t buy every release. Typically I buy the new one every other year, as things (improvements) don’t change that much year to year. To me, this is the only football game worth bothering with (well, since Techmo Bowl back in the day, I guess). Upon releasing the latest one from its plastic prison, I launch directly into franchise mode with the Miami Dolphins and rack up Super Bowl victories until I grow tired and move on. But like a warm blanket, whenever I get the itch to play, it’s there, my franchise waiting to go into year 5 or something.

 

Rock Band

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Hey, I can be Eddie Vedder if I want to be!

This might be the greatest party game ever invented (apologies to Mario Kart) (I’m including the full gambit of Rock Band Games in here because of their song export feature).

For those that have played the game, I think they get it. Those who haven’t, I can see how it would be an odd thing to want to play karaoke with somebody holding plastic guitars and someone else banging on plastic drums. And yes, it is odd. I’d probably be one of the first to crap on the idea had I not gotten hooked on Guitar Hero first. Somehow it just works.

And then there is the the soundtrack. Without a solid soundtrack of songs everyone will know, the game wouldn’t have worked. But they even provided a work-around when you got tired of Dani California for the tenth time with downloadable tracks so that you could customize your experience. You like more heavy stuff? Go and spend a few more dollars on those songs. Want Pearl Jam’s Ten album in its entirety (yes please!)? The only bad thing about the game is that this whole genre of games seems to have died out… no new songs are being converted. Still, there are plenty of songs out there to get, so odds are this is a very small problem to have.

I still remember the very first night I bought the full band pack (a birthday present) we brought it over to some friend’s house who were going to have us over for game night. I might have felt bad about hijacking the event, but since everyone seemed to love it – I’ll count that one as a win. Recently Courtney and I broke out the plastic instruments for a comeback tour. Any game that my wife actually gets excited about playing is worthy of my list.

 

Assassin’s Creed: Black Flag

AC-Black Flag

Yo ho ho, and a sword in your gullet!

Assassin’s Creed with pirates. Need I say more?

Yes? Ok, let me just say that when I finish a game and am immediately looking for something more to download, more missions, more anything it is either that the game was waaaay too short or the game ruled. Having just finished Black Flag, this one falls into the later category. I skipped a couple of installments on the way, but tying the franchise into the Golden Age of Piracy not only made complete sense, the fact that captaining the ship didn’t feel like a minor bit of the game, but actually was integral to multiple pieces of the plot, made it almost feel like two games in 1.

The overall story line seems to be getting closer and closer to revealing what’s exactly going on, which is cool as well, as the story outside of the stuff in the past (this makes sense if you have ever played any of the games) does a decent job of feeding you just enough information to have your brain work overtime.

Honorable Mentions: Dragon’s Age, Final Fantasy 1, Dragon Warrior 1, RBI Baseball, Batman: Arkham City, Castlevania 1-3, Zelda (all sorts), Frogger, Grand Theft Auto: Vice City, NCAA Basketball 2k8, Super Mario 3, F Zero, and numerous others I’m sure I’m forgetting.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

This post originally appeared on tesseraguild.com.

Behind the Comic – The Gilded Age

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I thought I’d provide the blog with a little bit of how this little project came to be.

GildedAge_Front Cover-tessera

It all started with a convention in Orlando a few years ago. My buddy Egg either had a table or was sharing a table or something (it doesn’t much matter). The important thing was that while he was down their he met an artist by the name of Larry Watts who was looking for a project to work on. For some reason Egg thought Larry and I could match up on a project. Larry has since gone on to work on a Zenescope Comic called Robyn Hood (found here).

The only problem was that I didn’t really have any ideas that were artist ready.

Now I certainly had a handful of ideas, but I had no finished scripts that were just begging for an artist. So when faced with the prospect of working with an artist and you have no solid ideas I cheated and went onto his Deviant Art page to check out his stuff and see if anything “inspired me”.

And there it was… a shot of a old western gunfighter… with a metallic arm. In that instant, something flipped in my brain and I had the barest bones of an idea. What followed over the course of the next few days would end up becoming a pitch called Machine Heart.

Now Machine Heart was ready, but I believe that Larry was no longer available to work on it (I probably missed my window by not being prepared with something). So I filed it away on the computer, just waiting for the moment to spring it from it’s prison.

A year or so later Terminus Media was beginning to look towards doing something more than just anthology stories. They wanted to have something that could be 5 or 6 issues to start. Something different than what was on the shelves. And that little voice popped up in my brain and I mentioned my “Steampunk” story. A couple of meetings later things began to crystallize and suddenly it looked like things were a go… there was just one problem.

With an indy comic there is always the risk that there will be a delay between issues. You might have production problems, money problems, printing problems, and who-knows-what-else problems. But here we are wanting to tell a story over the course of 5 issues… what happens if people don’t want to wait that long? What happens if someone stumbles onto issue 2 and can’t find issue 1?

So what was the answer? In a perfect world you would find a way to have a regular schedule. We, however, live in the real world (one populated with superheroes and the like, but real enough) where delays are going to happen…

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Iron Man doesn’t like Daylight Savings Time either.

And then it hit me –  I could build this world from the ground up by telling single issue stories about a variety of characters. And what better way to ensure that there are plenty of characters to choose from? Have the stories take place in a vaudevillian carnival where you could have all sorts of weirdos running around and no one would bat an eye. Plus, the other bonus was that I could tell a variety of stories (adventure, horror, heists, etc.) and they could all work because of the characters involved.

There was only one more problem… a title. Machine Heart didn’t really apply to this particular story, so I needed to come up with something better than “Untitled Steampunk Comic”.

Enter Mark Twain and his coining of the phrase “The Gilded Age”. Now his applied to the late 1800s corruption occurring within the US government, but I saw something that could apply to this new world. There would be corruption (there always is), but it also rang true somehow for the comic… I can’t explain it completely, but it “fit”.

gilded age by twain

While Machine Heart’s plot-line no longer applied, the characters of Hannah and Elias still worked for me. An actress who is new to the carnival, bright eyed and innocent, and the stage magician of the crew who would need her help acquiring an item for his next performance. So I made the first issue about the two of them, giving the reader a complete story in 1 issue, but hinting at a much bigger world that I’m hoping to explore more and more of.

And that gunfighter with the metal arm that inspired it all… well, he’s getting to tell a story of his own…

Gilded Age #2-004-small

 

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

This post originally appeared on tesseraguild.com.

Forget Me Not

People seem to ask writers one common question: “Where do your ideas come from?”

writing-letter

And while I’m still in my early writing career it is a very easy question for me to answer. It comes from answering what drives me as a person.

I’m obsessed with perception, memory, how time can distort both things, and what that means for a person (I am obsessed with other subjects as well: Time Travel, the future, alternate timelines, the supernatural, but I digress).

One of the things I’ve noticed over the years is how my own memory contorts and changes as I get further and further from an event. Now, I assume that for most people this is the case. Especially if it is not the most important of events it is very easily forgotten (though I seem to retain the most useless of knowledge, a gift from my Father I think). Perhaps it remains in some recess of our minds, waiting for a trigger to allow it to rush back to the surface of our mind, but mostly I think our brain just deletes that old, unused data. Kinda like my wife’s pack rat solution she (attempts to) employs upon me. “If you haven’t touched it in 6 months, then you can throw it out.”

Here’s the problem, there are moments in my own life that I have a different memory than those of my friends and family. Sometimes they have been instants where I wish it had been me there because the person feels like we’ve shared this moment and are closer because of it. So I typically go along with it, hoping that at some point it does loosen the old memory and then… but it doesn’t happen.

I can never figure out if it is a ME problem or a THEM problem.

And unless there is audio or video recordings of the event, who is to say that they are right or wrong about these things. If someone tells a story that features you in it, you have already bent in their minds to fit their version of events. Given enough time and enough retelling of that story, why wouldn’t you suddenly adopt it as a part of your own narrative? At what point would you no longer be able to know your own truths compared to those of the story-tellers around you?

Is it gaps in my memory or is he just remembering the event wrong? What do I not understand about my own self? Which is the better outcome for the both of us?

In the mouth of madness

One of my favorite horror movies of all time is In The Mouth of Madness (really, ask my friends Lee and Egg about watching this movie late on a Sunday night and Egg refusing to drive home to north Georgia because of the “guy on the bike”) (I also did not go home that night – dude on the bike is waaay creepy).

For those that don’t know, aside from being a John Carpenter flick (he of The Thing and Halloween to name only 2 classics), the main reason I love this movie, though, is that it postulates a very important question: If the majority of the world suddenly went mad, what would that mean for those of us who still had our sanity? Or, to put it another way, if reality is only this thing that we all have agreed upon, and then a large group no longer shares our same perspective… what happens then? When the inmates run the asylum, then are the remainder of us really the insane ones?

So does that mean that my reality is shaped by others because they remember things about me that I don’t? Should I take in their ideas of me and… and… what? What would I do with them?

These kind of thoughts keep me up at night, furiously typing away on the keyboard, trying to make some sense of my own world through the creation of new ones. Worlds populated with people that I can create and mold. Maybe through them I can try and work some of my own angst about this concept so that perhaps, somehow, I can find a small amount of solace in my own reflection of reality.

winter-reflection-mirror

So yeah, that’s where I get my ideas from, rantings and ravings from the inmates within my own brain.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

This post originally appeared on tesseraguild.com.

Appearance at the SC Comicon!

This coming weekend, both Robert Jeffrey II and myself will be at the Terminus Media table at the South Carolina Comic Con, at the TD Convention Center, in Greenville, S.C. on April 2-3!

We will manning Table 129 in Artists Alley, so come and stop by, have a chat, maybe pick up a comic or 2.

Stop by to pick up new issues of The Gilded Age #2, Route 3 #3, Terminus Team Up #1 & #2, and a certain Glyph Comics Award nominated series recently released as a graphic novel!!

Head to http://sccomicon.com/ for more information!

 

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And Now For Something Completely Different

Please excuse the following. It is mostly a rant about something of extreme importance. You might laugh at it. You might question my sanity in bringing it up. Up until this moment I have written about things like writing books and comics, stories about almost getting killed by hitchhikers, and even about one of my favorite sports teams. However, I must recall Monty Python this week…

Now for something completely different

 

I want to talk about pizza.

Yes, that pizza.

Look tasty? Think again!

Look tasty? Think again!

But first a bit of background…

I am an EXTREMELY picky eater. Wait, no, that’s not entirely true. It’s not like I am one of those people who can only eat chicken nuggets and mac and cheese. There are plenty of foods that I do like. I mean, most meats I really enjoy (save for tuna and salmon and liver and sushi in general). And fruits I do like (save for coconut and grapefruit). But veggies are my nemesis. It would take far too long for me to detail all the vegetables I do not like, so I’m not going to bother.

So I guess I should say I am a picky eater, without the EXTREME in there (maybe – my Mother-in-law may disagree).

I’m not proud. I’m not trying to win a contest. I want to like various foods. No, really I do.

But…

I…

just…

don’t…

BUT I have noticed something due to that very behavior. Over the years of watching the habits of people when it comes to ordering pizza I have hit upon a theory. And with NCAA Championship Game coming this is probably the most timely blog post I could have ever dreamed of writing. I am going to save you a lot of heartache.

You should be ordering more pepperoni and plain cheese pizzas at your parties.

Wow. That’s it. That’s all.

Oh?

You want more details as to why I just blew your mind? O.K.

Say you need to order 5 pizzas for your party, lots of people end up doing the following: 2 Pepperoni, 2 Cheese, and 1 Supreme (like the one above).

And there is your mistake. Only you like everything on the Supreme. Sure, you did the call-out about the Supreme. You covered your bases. Two or three hands popped up for the Supreme. You’re set. What could go wrong?

So what happens is that the pizza arrives and you grab a couple of pieces of Supreme, no big deal. Those others start to get scarfed down because of the one guy who doesn’t like onions, and the girl who hates olives, and so on and so on. Those people who said they liked Supreme? Yeah, they ended up grabbing Cheese because they forgot about one of the toppings.

If I have seen it once, then I have seen it a thousand times.

Then at the end of the night everything is gone save for whatever bits of the Supreme you didn’t eat. Now maybe this isn’t a problem for you… left-over pizza rules. But what happens when this guy shows up a little late and all you have is 6 pieces of Supreme? And he hates green peppers?

Last time he didn't get a piece, he burned the building down.

Last time he didn’t get a piece, he burned the building down.

And to be sure that I’m not just picking on my vegetable lovers out there, it also applies to the meat lovers. The solution is to be bland. Be boring. People will eat some cheese pizza. People will eat Pepperoni. Just Keep the pizza simple (KPS for short… Trademark Pending).

Plus, it is not a pizza only problem. This is something that is out of control in society confounding me at every turn. And just then, when I think it isn’t going to show its ugly head, my company has a lunch meeting and the premade sandwiches have their DEFAULT ham and cheese sandwiches in RYE bread? Why? Why? Why?

What was so wrong with plain old bread?

What was so wrong with plain old bread?

Yes, you in the back… I understand you don’t see a problem with that… but what happened to the staples: White and Wheat? What were wrong with those two? Why is the default setting so bad? Or maybe, if you are going to have a few RYE bread versions… LABEL THEM!

Though I can guarantee that they will be the last ones taken (KPS in effect).

Now, normally this would be the portion of the blog where I would tie things back into something I’ve learned about writing. Maybe even something I learned while writing The Dark That Follows (available at Amazon). Like sometimes being complex for complex sake is not good. That when you build a maze for people to comprehend it might just cause them to turn the Kindle off or put the book down. Sometimes you can be too clever for your own good.

But, this is too important a subject to be bogged down in such discussion.

Just don’t let a good pizza go to waste!

 

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John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

This post originally appeared on tesseraguild.com.

Slaying the Beast

 

It occurred to me – I think I’ve encountered Writer’s Block for the first time in a long time.

knight-vs-dragon

There is a problem to this sort of thinking, though. I don’t believe in Writer’s Block. Much like Santa and the Easter Bunny, I believe it is a mythical concept used by many as an excuse. An easy out that no one really knows how to conquer. Much like the ancient beasts of old, you’d need a knight in armor to slay this dragon. A non-writer might not understand, but they knew enough to know not to probe too deep.

They might whisper to your other friends, “What’s wrong with John?”

“He’s got Writer’s Block.”

“Oh… I better stay clear.” (as if they could catch it)

Fellow writers would go along with the gag. “Terrible thing, that Writer’s Block. Got me back in ’06 for the better part of a year.”

And you would nod and shake your head, but know in your heart of hearts that it was all a lie.

Writer’s Block doesn’t exist.

I didn’t know this truth for a long time. I leaned on this idea when what I really wanted to do was play video games or watch a movie or do anything other than sit in front of the computer and type out string after string of words. For me, I knew that Writer’s Block was just an easy out.

Turns out, I had it wrong. Writer’s Block as I think of it doesn’t exist. That much is true. Discipline has long been it’s ancient enemy. But this creature out there lives in the shadows of a writer’s mind. It preys on any possible weakness it can find. It whispers terrible nothings into your ears.

Tired? Don’t worry about those words tonight. There is a new South Park on after all.

Fried from a long day of work? No big deal, Facebook will comfort you in this hour of need.

Got some rough edits back and you don’t even know where to begin? Old WB has got your back and has warmed up the XBOX with your favorite game all prepped.

Last night’s writing session go absolutely nowhere and now you’re afraid that all those words you wrote and will write on the project will be absolute dog shit? Well, you’re right. Don’t bother, you suck.

calvin+hobbes

Calvin has it more right than even he knows.

This is the enemy. Writer’s Block is the thing that squeezes its vice-like grip around my brain and tries to convince me in any and every way possible to not write.

And the sad thing is, IT wins a fair amount of time. Sometimes without even trying.

But… but… but… I have found the best defense for it is a good offense. When I really get going on a project I have far fewer of the nights where Writer’s Block seeps in and prevents words from appearing on the screen. Instead, more ideas begin to flow out from me. My fingers struggle to keep up with my thoughts and I wonder how many more ideas get lost in the shuffle between brain and keyboard. When things are going well there is no such thing as Writer’s Block. It truly does become just another arrow in the excuse quiver. And you forget it even exists at all.

But don’t forget about it. Use it as further fuel for your own creative fire. Before beginning this blog I had not seen that old boy for a few years. Instead my nemesis has been TIME more than anything else. I have about 25 short stories that exist in some form or fashion. I have about 5-6 comic story arcs that could see the light of day someday if only I wrote them (and then convinced someone to actually draw them). And I have about 4-5 novels that I want to write. So Writer’s Block hasn’t had much of a chance to do anything to me. I forgot that it really existed, and in that moment it drew itself back into my soul and waited until there was a perfect time to strike.

Yet, here I am, near the end, and I’m not sure if he really was here at all tonight. The words did come. Maybe, just maybe, I imagined the whole thing.

the-usual-suspects-the-greatest-trick-the-devil-ever-pulled_design

And then again…

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

This post originally appeared on tesseraguild.com.

Time Enough For…

Time…

Mars

Did you know that on Mars the days are 40 minutes longer than they are on Earth? During the Curiosity flight to Mars one of the NASA engineers had his family adopt the Martian clock. What was of more interest to them was the fact that slowly they began to un-sync with the rest of us on Earth. Soon their days were our nights, their breakfast was our dinner, and so on. And all of that is interesting to a point, but…

I was more intrigued by the idea that they were gaining 40 minutes a day. What could I do with just 40 minutes more a day? Sleep, read, write, goof off… anything I wanted.

We schedule so much of our time away. The job takes 8, sleep another 6, travel to and from work another 1, eating is another 1 1/2, showering is 1/2, etc. It starts to disappear very quickly.

So how do I find that extra 40 minutes? That’s the question I’m constantly asking myself. Where can I subtract from my current Earth Day in order to get what I need/want/must get done on the writing side of things?

Sadly most of the time it comes from my sleep allotment (and it is sad… I love my sleep). I get the majority of my writing done during the hours of 11 pm to 2 am probably 5 nights a week. When I’m really rolling on a project or nearing a deadline (external or internal), that is when I really bear down and use that time efficiently. I know I’ve had a good night when it gets to 2 and I’m want to keep going because I’m in the flow of things. The bad nights are when I spent too long checking websites and blogs and email and Facebook and watch too much tv or play too much video games and the time slips away from me and it is 1 before I even open Word to start my night. It’s kinda hard to really get things going when I’ve shrunk my own time by 2 hours.

schedule-icon-fs

It all starts with a schedule I set up for myself. Maybe its the engineer portion of my brain, but I need milestones. When I lay out my goals for this year it was from having a decent idea of how much work I can produce on a daily basis. Then I take those projects and set up the next 3 months of my calendar. Putting it writing so that I can not only track my progress, but I can have those goals staring at me on a daily basis. I really do believe that left to my own devices I would find more and more ways to distract myself. But I look at the schedule and see that this week I’m supposed to be starting on a new novel and then think “I’m already 2 days behind this week”. It helps get my ass in gear

As to my nightly writing plan? 5 nights a week producing 1250 words done in a night. The industry standard for what 1 page of a book equals 250 words, so my number basically has me write 5 pages a night. That’s the bare minimum I want to get when I sit down at the computer to start hammering on the keys. It has to include all the false starts and stops. The nights when the words just won’t flow and every single letter disagrees with all it’s neighbors. They squabble until I begin to wonder if I have any ability to string 2 words together, much less 1250. Comic projects take a different amount of work as I typically do different passes. First draft is mostly dialogue with a little panel description, second draft is making sure I have a decent rhythm throughout, and then it is onto a more final draft that I then turn into whomever are my editors on that particular project.

On good nights it takes about a hour and a half to get my work in. On bad nights it might take four hours and I may only have 500 words done. But when that clock strikes 2 am and I begin to turn into a pumpkin, I have to start wrapping things up if I want to have any use the following morning.

wake-up

This is how I feel it is for me every morning.

The other thing it does is lay out everything in writing that I want to do. Sometimes we get bogged down by the sheer thought of all these tasks and projects, but I find that laying them out removes some of that stress from my brain. It lets me know that today I’m doing the blog, but tomorrow I have 1250 words of the new novel to write, and maybe on Thursday I have some editing to do on Hollow Empire (though I typically don’t jump around that much – I find focusing on one project over the course of a week is better to ensure I get into that groove).

Does my technique work for everyone? I’m guessing not. I think creative people enjoy flying by the seat of their pants. And they also may only have one project going at any one time.

Me? I gotta have a dozen pans in the fire as I’ve seen too many things have false starts or never get off the ground at all.

And crossing things off your to-do list is a small jolt as well. Knowing that you are that much closer to having a final product is probably the best thing.

 

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John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

This post originally appeared on tesseraguild.com.

Behind the Comic – Misusing Time and Being Stubborn

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Making comics is a tough business. Maybe the big companies have all the little things figure out, but when you are one of the little guys there are a lot of bumps in the road. And I have come to the conclusion that there are three assets that will serve someone who aspires to create comic books (well there are more… a lot more, but these are the three I’m focusing on).

The first is to be realistic about TIME.

Dragon Clock

What does that mean? Well, what it really means is that you need to get a decent idea of your own abilities and not oversell what you can or cannot do. When someone asks you how long it is going to take to do a script or to draw your pages or to ink those pages or to color those pages or to letter those pages… well, for the sake of everyone else on your team, just be realistic about the amount of time it is going to take.

Back in the prehistoric age (about 10 years ago) Terminus Media (an Atlanta based comics company) decided to dip their toes in the comic book world. It made perfect sense, we had artists and writings sitting mere feet from each other on a weekly basis. None of us had any real credits to our comic resume, so it was a win-win situation. Plus we were meeting in a COMIC BOOK STORE for Heaven’s sake. If that wasn’t a sign to get to work, I don’t know what would be. So we got together and made a black and white anthology comic book. It worked so well we ended up doing another one, and then we did a color one, and then we did one more color one.

So what’s the problem? What does this has to do with TIME?

It took almost 7 months for that first anthology to get done. Four stories of 8 pages each took 7 months. This wasn’t 1 writer and 1 artist, this was 4 artists and 4 writers, teamed up.

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So why did it take so long? Honestly? Because people have lives that they were trying to live. School or work and everything between and when you are doing something for free, deadlines go out the window for many people. But mostly it was because these creators didn’t know how long it was supposed to take. And so they said that they could deliver their script or pages or whatever by X date… and then not do it. It is hard to make something work when you have no idea if someone is going to be true to their word. It sucks to have to hound and probe and needle and stand behind someone with a wooden spoon to whack them on the back of the head yelling “Work faster!” (Why a spoon? Because its dull, it’ll hurt more!).

With the second anthology we had learned all these lessons from the past. We knew what the big mistakes were, we knew that when someone said it would only take X time to do a task we would secretly (mentally) assume 2X to do it. “Oh, it’ll take you 3 weeks to draw those pages?” (writes down 6 weeks). We were going to streamline things… no 7 months for us!

It took 9-10 months to put out the second issue.

Why? Well the TIME thing was a big one. People said 3 weeks and we figured on 6 and it took 12 (if we were lucky). But the other thing we learned was that some people liked the idea of being in comics more than the actual “creating” of comics. They talked a big game, but when push came to shove, nothing ever materialized. And they left some of their co-creators in a huge lurch searching for a replacement.

Be PROFESSIONAL.

I’m not talking about whether you get a page rate (though that is nice), but I’m talking about how you treat the people you are creating with. Don’t waste their TIME. If you aren’t serious about the project, if you don’t care about the story or the art or whatever, and are just doing it as a goof… and are always just minutes away from disappearing from the face of the Earth, then don’t bother. All you are doing is pissing people off and showing that you cannot be trusted with deadlines.

It wouldn’t be a problem if I could just chalk it up to the idea that these guys and gals weren’t getting paid, and sometimes life gets in the way, but I’ve seen it time and time again over the last decade. I’ve seen people with talent, REAL TALENT, just not give a damn. These are writers who seem to have no problem talking about a story that is amazing, but never putting fingers to the keyboard to actually write the damn thing (Just Finish It!). These are artists who I would swear should be drawing Spiderman and Batman right now, but just won’t spend the TIME in front of their artist’s tables doing the work.

When you get a team together that cares about the project and act like they are professional, it is a glorious sight to behold. And suddenly TIME doesn’t seem like quite as big a deal.

The other piece of the puzzle, at least as far as I am personally concerned, is being STUBBORN. I’m the guy that can’t give up. When it was taking 7 months to get that first comic out, I fought and emailed and sometimes just showed up to give my support, and eventually the planets aligned and the comic happened.

Of course, being STUBBORN means that as a writer you are going to get to have a lot of scripts on your hard drive that never get off the ground. You’ll have an idea, but no artist. You’ll have an artist and struggle for an idea. You’ll have the artist and the story, but then he/she decides that they cannot do the project. Or they fall off the face of the Earth and you have to start completely over with a new team.

Over and over again until you feel like you could scream.

But I won’t give up on people. Had I given up The Gilded Age wouldn’t exist. Had I given up I wouldn’t have done Tiger Style. I wouldn’t have multiple shorts in a handful of anthologies. I wouldn’t have completed The Dark That Follows. STUBBORN. Too damn stupid to know any better apparently. INSANE, because I keep doing the same thing over and over expecting a different result… and yet, while there are many failures or aborted projects or things that just don’t get off the ground, I’ll continue to agree to doing these things. I’ll continue writing outlines and full scripts and 8-pagers and whatever else someone wants me to do if I think there is a chance it will work out. How could I not?

Shark Fishing

Because I never know when that next thing might be the one that hits. So I put as many lines in the water and wait for that fish to come.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

This post originally appeared on tesseraguild.com.

Appearing at the Atlanta Science Fiction and Fantasy Expo

This coming weekend, John McGuire will be manning the Terminus Media booth at the Atlanta Science Fiction and Fantasy Expo.

Located inside North Dekalb Mall, the best part is that it is absolutely FREE to attend (FREE? Yes, FREE!). So swing by and maybe chat us up, take a look at a new premiere:

Gilded Age #2 will be available for purchase at the Expo.

 

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And if you come on Sunday, be sure to check out the Terminus Media panel from 2:00 to 2:50.

Atlanta will never be a Baseball Town

We are only a few weeks into the worst time to be a sports fan. The Super Bowl is over and with it another season of futility for my Miami Dolphins. Waiting for the Madness to begin and fill out our tournament brackets with any number of theories on why this team or that one will end up in the Final Four. You will try to convince yourself that just because you did not watch one minute of college basketball up to that point that your opinions should still be valid.

But really we’re all just biding time until Baseball and Opening Day.

I’ve spent most of my life in Georgia in one form or another (minus about a year or so in Florida when I was 4 and about 2 weeks in Virginia) so there is only one baseball team as far as I am concerned:

The Atlanta Braves.

Braves

Forgive the flash, though it landed right where the tomahawk hit…

This is my favorite picture hanging in my house. I’ve had it since 1991 when my mom got it framed for me. It’s gone with me through a handful of moves, but I always make sure to find a place for it.

While I know the exact point in time that I became a Miami Dolphins fan (January 23, 1983 The Miami Dolphins defeated the NY Jets in the AFC Championship game and that was all it took – I shudder to think what would have happened had the game gone the other way), I have no idea when I became a Braves fan. At some point it became a part of my conscious, surely helped by lots of readily available viewings on TBS.

But it was probably cemented by the trips to Atlanta I spent with my Dad. We would do a week there, and then a week in south Georgia with my relatives. During that Atlanta week we’d see the Braves at least twice (there might have been even one year where we saw them three times). Looking back I can’t say I remember any specific game that we went to, though I remember seeing them play the Padres at some point (possibly more than once). At one point I even knew their record in games I went to (for such a terrible team during most of the 80s, they tended to win more than they lost when I was there), though that knowledge is long since lost from the recesses of my mind.

I remember my Dad telling me stories about the Braves though. “Did you know that Dale Murphy used to play catcher?” “Did you know that Pascual Perez once got lost on I-285?” (It is the perimeter around the city and he never got off… just kept going in a circle).

And I knew I would get a chance to see Dale Murphy play. In person. Number 3. Your starting center fielder for the Atlanta Braves (maybe he’ll hit a home run!).

In Waycross, Georgia (the largest city, in the largest county, in the largest state… east of the Mississippi – look it up) (where I lived) you better believe that Braves cards were gotten at a premium. But a Dale Murphy? That was the end game. You opened pack after pack in hopes of seeing #3.

Dale Murphy Baseball Card

I’m pretty sure I have this one… sadly it is not worth what it once was.

Mercifully much of the 80s Braves, for me, is tied less to their record and more to their baseball cards. And it really remained that way until 1991.

But in 1991 it all changed. I remember how that season made every single person a Braves fan. I went to our High School Homecoming football game and people were doing the tomahawk chop (by the way, yes we stole it from Florida State… who cares, most of those people were Braves fans anyway). People would honk their horns and stick their arms out the window. And every night as the season progressed I’d look in the paper to see if the Dodgers had won the night before.

And when they won the division? And then when they won the NL? It was ridiculous. There is no other words to describe it. And had Ron Gant not been pulled off the bag by Hrbek, well… (no, I’m not still bitter about it 22 plus years later).

Still, they were not the losers anymore.

For the next decade plus we got treated to seeing one of the greatest rotations of all time. I don’t know that I even realized it until it was close to over at the end of the 90s. Maddux, Glavine, and Smoltz under Bobby Cox’s managing brought wins to a town starved for them. It is a fine thing to accomplish winning, but when you win as much as they did and make it where people are slightly bored of the winning (not me, but some). That is a true accomplishment. They turned the Atlanta Braves into a model for how to win.

Last year the last of those three were voted into the Baseball Hall of Fame. Now that it has happened again, it allows for another little mark from that era. Another chance to reflect on a run that both seemed impossible and seemed like it might never end.

And yeah, maybe we only won the 1 World Series, but being it the thick of it every year, having a chance… I’ll take that all day long.

Braves Pitchers

So thanks Bobby, Greg, Tom, and John. Get the place ready because we’ve got one more of your teammates (Chipper Jones) coming to really give the Hall a nice Braves feel

 

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John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

This post originally appeared on tesseraguild.com.