Take a Look, It’s in a Book

One of the things I always hear from other writers is that they never get the chance to read anymore. Sometimes it is due to the time investment. Sometimes it is because they don’t want a writer’s style to infect their own while they are in the midst of writing. And it is true. When it comes to free time, I’m pretty much trying to grab those extra seconds in actual book/comic writing. Why on earth would I take those precious minutes and use them on someone else. Words need to be typed!

But… but… there is also this thought that you have to keep reading. Like a fish, you have to keep finding new and different works to inspire you. So if you go completely cold turkey you’re bound to get stilted.

Or the better part of reading others is seeing how they used a technique and finding ways to incorporate them into your own writing toolbox. I’m still in my infancy of writing. There are tons of things I am learning and still need to learn to become a better writer.

So all that is my way of saying that I still find a little time to read, here or there. At lunch, on a plane, at the beach, when I get knocked out early playing poker, or sometimes on a lazy Sunday. What follows are the last five books I’ve read and maybe a little mini-review… or just whatever comes to me.

horns

Horns – Joe Hill

For those of you not in the know, this is Steven King’s son (yes, that Steven King). That put him on my radar, but this book… I believe his second full length novel (I’m too lazy to look it up)… for some reason it appealed to me. The basic plot is that our main guy, Ig, wakes up with what seem like horns growing from his head, some missing (drunk) time, and suddenly everyone wants to share their sins with him.

That was all it took. Maybe because I had been toying around with an idea kinda like that. Taking the idea of someone being able to see your darkest secret, but I had no idea where to go with it. Hill not only knows which way to go, but gives you a very flawed character who you are not sure if you should be cheering for him.

write publish repeat

Write. Publish. Repeat. – Sean Platt & Johnny B. Truant with David Wright

Non-fiction book from the hosts of The Self-publishing Podcast. I’ve been listening to their podcast since episode 1 (it is on 106 as of last week). And in many ways this book takes much of their technique, much of what they’ve discussed on their podcast, and presents it in a very organized way (which sometimes the podcast just can’t do).

But why should I, or anyone else, listen to these guys? Well, just based on their output alone. One pair (Platt and Wright) put out serialized books on a weekly basis over the course of 2 years, and in the last year Platt and Truant have published something like 2 million words. So, yeah, maybe they know something about writing.

And that’s the key bit to learn from them. They put butt in the chair and write and finish that work, and then move on to the next project. They don’t slow down, they don’t doubt, they just do.

 

wool-hugh-howey1

Wool – Hugh Howey

This is the story/novella that put Howey on the map. He went from being just another indy writer to being one of THE INDY WRITERS (and I think he’s managed to get a few offers since then). The story of a post-apocalyptic world where humanity now lives in silos, closed off from a polluted (radiation filled) world. But there is more going on than meets the eye, and the Silo Sheriff has decided that it is time for him to leave that place.

But the biggest takeaway for me was how this story felt like one I might have read from a Ray Bradbury. Howey gets in, lays the groundwork for the world, and then gets out. And the ending… well, it was excellent.

He’s since gone and added on to the world. I haven’t read the rest, but it is on the to-do list.

WofP

The Wolves of Paris – Michael Wallace

Did you know that in 1450 a pack of wolves terrorized Paris? This is true world history. They killed like 40 people, and it took a concentrated effort by the citizens to finally kill them all.

Wallace tweaks this fact slightly: what if they were werewolves?

Yep, you had me at hello.

Wallace manages to weave a story that I think works within what history says while still making it not just a list of dates or events, but tying it all together into a cohesive story.

And werewolves, people! It’s got werewolves!

ea_johndiescover

John Dies at the End – David Wong

I don’t read “comedy” books. Most of the time I want the humor to be very light in my books. But this book, which, if I am honest, I only picked up because of the clever title, manages to work the humor in through one character: John (from the title… I wonder what is going to happen at the end?). There is a lot of self-awareness going on in the novel. The two main characters seem to realize that not only is what they are dealing with “crazy”, but that they really shouldn’t be bothering at various points.

Hmm… I feel like I’m not really doing this one justice, but it is one of the few books that I laughed out loud at when the shit hit the fan because of their reactions.

It also got turned into a movie, which captures much of the “feel” of the book, but is a poor substitute for the real thing.

So there you go. I would say these are the things on my bookshelf, but they are in my Kindle… so my virtual bookshelf. What might you be reading?

 

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

This post originally appeared on tesseraguild.com.

The Tribe Has Spoken

I don’t watch reality TV. It’s not that I think it’s beneath me or anything, I just prefer to watch truly scripted shows (and I’m not getting that confused with many, many of the reality shows that clearly are scripted… you know what I mean). But there is one that I do watch and have watched since the first time it aired: Survivor.

Now I know what you’re saying… “that show sucks now”, “all they do is keep bringing back people who played before”, “there is nothing new to the show”, or maybe even “that show is still on?”.

Survivor.borneo.logo

To you I say: I don’t care. Courtney and I love that damn show. We’ve watched pretty much every season with each other missing 1 whole episode (it didn’t record, it’s not our fault) over the 30+ seasons. And I think the reason is because we like the game aspect of it as much as the “reality tv drama”. Those evenings when we start to go through the episode there are always frequent pauses as we discuss the strategy being used by Player A or Player B. And this isn’t just a matter of “Oh that was stupid, I hope they lose”. No, we analyze it like you might look at a chess board trying to figure out things 5, 10, 15 moves down the line. We’re trying to out-think the players (with the added benefit of doing from our comfortable couch and with the tv edits, but hey, we’re also not winning a million dollars).

The thing is our love of the show pretty much ends though with the show. We don’t search out fan-sites or strategy boards. And I’m normally pretty nerdy about stuff like that.

That being said we have come to our own conclusions about not only the show, but the strategy certain people use within the show. Now I’m not saying that any of them are sure-fire and if one of us got on the show we’d be a shoe-in for the million because there are tons of variables (heck there are 19 other players to start with), but some things you keep seeing time and time again and you have to wonder whether that contestant had ever viewed the show before.

So given that a new season started up last week – here are Courtney and John’s strategy for winning at Survivor (if any of you ever find yourself on the show perhaps these might help).

I believe that the game is really a sub-game of 4 levels. Different things happen at different levels and there are some overlap between moments and strategies one might employ, but in general I like to think about the game as the Early Game, Pre-Merge, Post-Merge, and the Final 3.

Early Game

PONG

For us the early game is pretty much from the moment you get the call that you are going to be in the game, but it probably should start even before then. This is the time to brush up on your boy scout skills (building shelter, fire, water, etc.). Why wouldn’t you try to come into the game with as much knowledge as possible? Now maybe they don’t tell them until very close to the time to begin, but I gotta think that people who have jobs aren’t in the position to just take off at a moment’s notice and would need some kind of heads-up.

Anyway, that Early Game lasts through about the 3rd Immunity challenge and corresponding Tribal Council. It is during this time that the majority of the big mistakes are made.

The Puzzle Gambit  (better known as “I’m a liability in challenges”) – These include those who are normally older or just not as fit, but it is also can include the clumsy. In those first couple of tribal councils people are looking at who is going to cause them to lose the next challenge. You manage to screw up in one of these, you may never get a chance to prove yourself later on. Really, though, this means that you need to be aware of your strengths and weaknesses and try and position yourself to play to your strengths as best you can. If you can’t swim (well first, why are you out there) then you need to find a spot in the challenge where your running or strength can be shown.

And for God’s sake, don’t volunteer for the puzzle unless you are REALLY sure you are going to nail it. So many people run the Puzzle Gambit and then find that when they can’t perform (even when they have a 3 minute lead) the vote will quickly turn against them.

The Annoyance – These come in a few flavors. There is the talker, the loud-mouth, the know-it-all, and the lazy person. People are going to be hungry and they are going to be tired. They don’t want to be annoyed. Too many times there is this person who decides they aren’t going to change who they are for sake of the game… but who they are annoys the crap out of everyone on their tribe. Suddenly your torch is snuffed and you’re wondering where it all went wrong. Maybe you should have listened a little more.

The Alliance Junkie – This is the person who goes around and tries to make deals with every person on their tribe. And on one hand it seems to make sense. If you have an alliance with everyone, then your name can never be written down. The problem is that other people are comparing notes in those early days. They are the ones who see you talking on the side with Player B and soon enough they are going to figure out you’ve promised everyone final 3. That math just won’t add up and Jeff ends up saying your name one too many times.

The Leader – This actually can work to the player’s advantage so while there is risk, there can be great reward. However, most of the time this person puts the target square on their back and it backfires. But if they are likable or they have some star power (maybe they are a returning player on a tribe of newbies) then they have a shot to take complete control of their tribe and set up their Pre-Merge Game. It probably has failed as much as it has succeeded, but if you look back at past winners many of them are going to fall into this category.

Bringing up a name – At this point you should be happy whenever your name is not being brought up. Now is not the time to throw Leader under the bus because he said something bad to you and no one else. Now is the time to go with the flow. There is a saying in Baseball that you cannot win the Division in April, but you can lose it. In Survivor I think that means that you need to keep your head down and vote with however the rest are going… remember, there will be plenty of time later to make your move.

So in the Early Game what is the best strategy? I think it is being the Worker Bee. This is the person who never complains, who works just hard enough that no one thinks twice when they do need to take a break. Listen, you’re not pushing things to make others look bad (see The Annoyance above). You want to be a part of the crowd and blend in. You need time to see how things are shaking out and maneuver yourself into the proper alliance. And this is the other reason I think the Worker Bee is a good one, they are the type that get into an alliance with a group and are seen as “solid”. Again, you’re not trying to win the game, you’re just trying to survive to the…

Worker-Honey-Bee

Pre-Merge

The game has been going on for at least 3 votes by this point and alliances have certainly been made. You’ve lost 1 or 2 or, lord forbid, 3 players. Hopefully you’ve found an alliance where you are comfortable with the people and can “trust” them.

The Numbers Game – This is more having to do with the challenges themselves. You need to find a way to win because, yes, you don’t want to go to tribal council, but more importantly, you need to have the majority when it comes to the merge. At worst you have to get things to even. So these are the votes where you make the big decisions of friendship vs. might or alliance vs. weakness. Choose wisely here because if you vote out the strongest guy because everyone hates him… he might have been the one to run just a little faster in that next challenge. These decisions many times are the undoing of a tribe as one bad choice rolls into another and suddenly you’ve lost the last 3 challenges.

Pecking Order – Don’t tell someone where they truly sit within your alliance. People need to be reassured that they are your best friend. That you and them are going the whole way. If you don’t reassure them eventually they’ll figure out that they are 5th best in your alliance and look to deal your fates for a better offer once you  make the merge.

Strengthen Your Core – During this phase of the game you should be getting a decent feeling for who you can trust and who you can’t. Moments like revealing a hidden immunity idol to a teammate can help cement their relationship. I really feel that this is where you need to take the time to get to know the people in your alliance so that you build that bond with them. It is much harder to write someone’s name down who you genuinely like.

Post-Merge

Merge-Ahead

So you made the Merge and feeling pretty good about yourself. You can already see the final votes where you win the million dollars, but not so fast! This is the point of the game where those old lines begin to blur a little bit. For every tribe that just systematically votes out the other tribe until they finally start fighting it out on their own, there are those tribes who have people flip and the blindsides begin to come fast and furious. You’re a King and then you’re a Pauper. What happened?

Threat – You won the first 2 individual challenges and now everyone sees you as a threat. I’m not saying not to win, but you always need to have an idea of how you are viewed in the game. If everyone is suddenly worried that they may not be able to beat you then they are going to vote you out on their first opportunity.

Mover and Shaker – This is the person who wants to shake up things with every vote. They love the high of the Blindside and want to relive it over and over again. When the rest of the people realize that you aren’t a person of your word then they are going to turn on you… before you can do it to them.

Reward Conundrum – You fought a good battle and won the immunity necklace and now you get to not only eat a feast, but also invite a couple of your friends. You choose A and B to come with you and those 4th and 5th members of your group suddenly realize the Pecking Order. When you get back you will find they may have flipped on you. So you need to have these talks with your group beforehand. Maybe a simple “I’ll take A & B if I win… if you win then take C & D” could go a long way to helping you remain in the game.

The Final 3

The End Game

Despite the name, the Final 3 probably begins at about 5-7 people left. This is where you should be looking to see where you are in not only the Pecking Order, but who is going to get who’s vote. You allow yourself to dream of sitting at the end and who you think you can beat.
Make a Move/ Don’t Make a Move – Are you number 4 in your group? Are you sure that your partners want to sit with you at the end? This is where you need to not only do the math, but figure out who you can beat in the end. Too many times someone is so focused on just sitting at the end they delude themselves into thinking they can win and vote the few people out who they might have had a chance against. You need to weigh everything now and put yourself in the best position possible… and that may mean taking a chance for top 3 if a move succeeds, but then top 7 when it fails. Go big or go home!

Did you Make Enemies – If you are the Leader, then you definitely have and there is no getting around that. Your goal now is to remain true to your alliance and hope they feel the same way because the only way you are derailed is if they think they can’t beat you OR you flip on them and lose the jury’s respect (I think loyalty goes farther than almost anything else in the game. When you flip on people that helped get you to the end it doesn’t sit well with many people because you get cast as the Villain.

The Villain – You’ve betrayed people, you’ve lied and stolen from people, you are a snake and yet no one would vote you out. If you make it to the merge sometimes the Villain is the best play IF you are happy with 2nd place. People don’t like to be lied to, but more than that they would like to think the person getting the million dollars is a decent human being outside the game. If you didn’t convince them of at least that much…

The Right-Hand Man/ Coattails – “You just were riding his/her coattails” may be the most damning statement a jury member can say to one of the final 3. There is almost no coming back from that one. So what if you were in on every decision with your alliance, if the perception is that you just coasted along while everyone else took all the bullets, then you’re not getting the votes at the end either. People want you to have earned it and to have made the tough choices. The Coattails never has to do that (at least in their eyes).

Who wins? It seems the people who win are those who stick with their alliances. The ones who got a couple of lucky breaks. And the ones who make their moves at the correct time. But mostly, they are the ones who don’t beat themselves. They may stay under the radar at the beginning only to make a run towards the end. Or they could be the Lead Dog the whole time leaving very little in doubt.

Those aren’t even all of it. Heck, when I started this blog way above I wasn’t sure how much I would really have to say about this. Now I’m thinking I could have went on for at least double this (I will spare you from that… this time).

This one is for you, Courtney Regan McGuire. Thanks for talking silly tv show strategy with me all these years. I wouldn’t want to watch it with anyone else.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

This post originally appeared on tesseraguild.com.

He’ll See Me On The Flipside

I’m 7-years old. The kid across from me has issued a challenge. We’re both to submit to the Sissy Test. We take our erasers and rub the skin on the back of our hands. Back and forth until the spot is raw. The first one to be in too much pain is the loser.

I won.

Office-pink-erasers

****

I’m 38-years old typing this blog and take a look at the mark on my left hand. The tattoo of my own making. It is the second reward for winning the Sissy Test.

****

I’m 7-years old and my mother is whipping me for being stupid enough to scar myself. This is my first reward.

****

In my defense, the act of rubbing the skin with the eraser never actually hurt. Once the other kid bailed I kept going for a little bit longer, surprised by the lack of pain. It wasn’t until one of the kids surrounding us told me to spit on it.

Then the pain came.

time_travel

It’s a strange thing, the past. The person you were and the person you currently are never get to meet. There is a younger version of you who has made every decision in your life. Every decision that may still affect you now. The so-called dominoes of our lives.

****

I’m 18-years old. In front of me is my acceptance letter to the Georgia Institute of Technology to study Computer Science.

****

I’m 19-years old and after 3 quarters at Ga. Tech I’m finally given authorization to change my major to Civil Engineering. Somewhere in my brain I have decided that my true goal is to design a bridge.

Thru-Truss-Bridge-drawing

Prior to this, Civil Engineering was pretty much an industry that I picked out of thin air. Really. I’m still not sure why exactly that major was the one I went with.

****

I’m 38-years old and I have designed plenty of roads and highways and interstates, but I have never designed a bridge.

****

I’m 24-years old and I have to decide which offer to choose. What job will be my first to set my course by? Maybe this will be a situation where this is the company I’m with until I retire many years from now.

I end up making my choice mostly on the basis of starting salary.

****

These aren’t decisions that I worry about so much. I genuinely like my day job (90% of the time), which makes me one of the lucky ones. But it doesn’t change the fact that a guy, fresh out of high school, made a major life decision for me. Then again, a fresh out of college guy is choosing where I’m going to go to work.  I’m wondering if either were even qualified to make such huge choices…

One of my best friends in the world shared a video with me from a camping trip a group of us took in 1996. Maybe that’s why my brain has become transfixed with these images of the past. Some key moments, others I just want to dwell in for a little while. I watch and see this 20-year old me with his friends, talking about nothing , but we all seem happy to be there in that moment together.

I wish we had recorded more of that evening. Even if utter nonsense flowed from our mouths, even if the jokes told were not fit for mixed company, every second reminds me of a time before responsibilities of  life crept in. Before friends moved away to pursue their own dreams.

Years later it seems like I’m chasing the weekends, wondering when I might find the time to see a friend, talk on the phone, or just hang out. Some of the people on the video I haven’t talked to face to face in a long time, and it makes me sad. But there is another part of me that is happy to know, to see that time when we were all together. That we have that shared experience with one another, and while memories may fade through time, bits and pieces of that weekend will always bind us.

Time moves fast and it moves slow. It’s like it has a mind of its own. I could say that the last 18 years have passed by in the blink of an eye, but that would be a lie. The memories which make us who we are get compiled day by day. And yet, we put things on a calendar to look forward to them and then forget to enjoy them when we are there, in that moment.

I acknowledge this and I am still guilty as I pen a portion of this blog on scrap pieces of paper at work. I’m counting down the hours, minutes, and seconds until it is time to go home.

****

I’m 11-years old and my new friend Lee has pushed a weird novel across a cluster of desks.

“Read this”, he says.

“I don’t read books.”

“Read it.”

On a Pale Horse

****

I’m 38-years old and tell my wife that all I’d really like to do this weekend is read.

****

I’m 34-years old and the company that I work for has just informed me I’ve been laid off. I stifle the tears while I’m speaking with my boss. Not only would crying be “unmanly”, but probably not the most professional. Though I’m not sure why that would matter in the moment, I try my best to exude a calmness. The peaceful exterior lasts until I make it outside of the building and am alone. I dial the numbers and then breakdown when my wife answers the phone.

****

I’m 34-years old and I’m talking to my wife about story idea 100476.

“You should just write it. You’ve got the time.”

“But I don’t know anything about it other than what I’ve told you.”

“Write it.”

****

I’m 20-years old in the video and see that the girl beside me is the woman who will become my wife in a few years time. I may not remember every thought he had, but I remember knowing that this was the girl I would marry. She was the one.

****

I’m 34-years old and the words pour out of me onto the computer screen filling the white with the black ants under each keystroke. The house is dark and quiet and the words continue to flow.

****

I’m 17-years old and the girl I’ve worked with for over a year at Kroger has agreed to go out with me. I’m nervous beyond belief.

****

I’m 37-years old and my wife’s hand is resting in mine, both our fingers ready to click the publish button on my first book.

It’s a new world.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

This post originally appeared on tesseraguild.com.

A Long Time Ago… We Used to be Friends…

My wife is obsessed.

I’m getting ahead of myself.

If you were a writer and you happened to know a Chemist, the best thing for you when you need to insert a generic scientist into your story MIGHT be to make that character a Chemist. I mean you have the access to that knowledge (so your story can be a little more authentic). It just makes sense.

Veronica_mars_intro

With the TV show Veronica Mars, I have access to an expert as well.

Now I’m not 100% on this, but I’d be willing to bet that she’s watched the show (3 seasons and 60+ episodes) more than anyone else on the planet (at the very least she has to be in the top 1% of Veronica Mars fans when it comes to watching episodes) (which probably means I’ve watched every episode 6 or 7 times). We own the DVDS and she’s manged to wear 2 of the seasons out from the repeated play (yeah, I didn’t know that could happen either with DVDs). When the SOAP Network (RIP) began showing the series in order during a 2 hour block every day (and then on the weekends as well) there was many a day I would come home from work to find V-Mars playing on the TV. Think about it, she’d watch episodes with commercials in them because she loved it so much (well, maybe there was a bit of laziness in there as well, not wanting to hunt down that particular episode).

A little obsessed…

So when Veronica Mars had a chance of returning to the world through a movie with their Kickstarter Campaign a couple of years ago, it was never a question of IF we’d be supporting the project. The only question was “how much would we pledge”. And when they passed 2 million dollars she squealed like a teenage girl. Then the countdown was on, and on March 14, 2014 at 7:15 we sat in a theater, about 1/2 full, and watched Veronica appear on the screen for the first time in about 8 years.

We also have a digital copy of the movie. Don’t ask how many times she’s watched it (I ran out of toes and fingers counting).

Amazon-Kindle-Worlds

Then when Veronica Mars was announced as being a part of the Amazon Kindle Worlds program, whether we were going to do a project was secondary to who the story would focus on, when to place it…

For those that may not know, Kindle Worlds is a way for you to write Fan Fiction in a world in a more legit manner. They license the properties and open them up to anyone to contribute. Whatever your opinion of fan fiction might be, it still strikes me as a kinda cool way to be more apart of the world(s) we all know and love.

With this opportunity and this particular World, my wife and I had to do something.

And that led us to Mac.

Veronica Mars

 

Mac is Veronica’s friend. She’s sorta the Q to Veronica’s James Bond. And since we weren’t going to write about Veronica directly she jumped out at us.

Collaboration is always tricky when writing comics or prose or whatever, but collaboration with your spouse… well, it was actually fairly easy. We spent a couple of weeks after the initial announcement in early February just talking about plot lines, possible angles to take. Which characters would appear? Which season would we set things? And so on. Then once we had the rough beats for things I started writing and over the course of about 2 weeks pounded out the first draft. She read it in 2 parts, the first 3 chapters and then the last 3 chapters. I then took her edits and did another pass on the story with her sitting beside me to really go over any places I had questions about.

The final step, after multiple drafts, was to read it aloud. I’ve read about other writers who do this in order to make sure that the sentences aren’t too awkward. The idea being that if you stumble over it as you read it aloud, then it probably needs to be rephrased. I gotta say, that after doing it I not only noticed more than a couple of odd sentences, but also caught a couple of simple errors, double words, that sort of thing.

So maybe there is something to this technique.

Anyway, we hit submit on the novella Sunday evening and then it was available! Right Here!

That’s right, you can now read a Veronica Mars story by me and the wife, if you happen to be into that sort of thing. And you should be, especially if you were ever a fan of Buffy the Vampire Slayer. Joss Whedon appeared in the show and at one point said it was his favorite show on tv (at least while it was on the air). So that’s gotta count for something, right?

dana-whedonverse

This guy likes Veronica Mars, you should too.

And now a little exert from the novella (just a taste)…

Get away from Beaver. Now. He’s a killer. I’m in the lobby.

The words scream at me from my phone. Veronica’s attempt to help me. To save me.

It’s been two weeks, and I’m not sure exactly what those words mean.

Oh, I understand the big things. The newspapers had part of it, and Veronica filled me in on the rest. Beaver was the one who killed all those people on the bus. Beaver tried to set Veronica up. And that night, he tried not only to kill her, but almost killed her dad with the bomb, which blew up Woody Goodman’s plane.

Get away from Beaver. Now. He’s a killer.

The words are in English, and yet they make no sense. Nothing about that night makes any damn sense. Try as I might I can’t wrap my head around it. What was supposed to be a special night became a nightmare. Since then, the days have been the better part of a blur. So I sit here at Java the Hut and stare at my cell phone, hoping through sheer force of will the phrase will make a little sense at some point.

I’m not holding my breath though.

He’s a killer.

What does that even mean?

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

This post originally appeared on tesseraguild.com.

My Top Six Video Games of All Time

If all of your friends jumped off the Brooklyn Bridge would you do it?

If all of your friends wrote articles about their favorite video games, would you complete the series?

For completeness sake you can see Jeremy’s list, Amanda’s list, and Chad’s list. Compare and contrast to this one, whatever you want.

There was a guy who lived down the street from me when I was about 11 or 12. While I was stuck playing Space Invaders for the ten thousandth time, he had a Nintendo. No matter how much I pleaded going into Christmas that year my parents wouldn’t budge. I had an Atari and we had a computer. My Dad in particular couldn’t figure out why I’d want a game system when a computer could play games and other things. Luckily my buddy would let me come over after school, and from about 3 until around 6 when it was time to go home we’d do one of two things: play basketball or play Nintendo. Typically we’d play outside when the weather was nice and when it rained we’d move inside and play Super Mario or Contra or even Duck Hunt. There were more than a few afternoons where I wished for storms so that I could play. Anything was an upgrade over what I had. Here were games with better graphics and story lines. Heck, you could beat these games… there was no “beating” Joust, things just got faster and harder.

I think it was the following Christmas that the Nintendo came… oh, happy days.

But when I look back to those early days I’m not sure a list of 6 is even fair. There were so many games that I spent hours upon hours playing and reading old issues of Nintendo Power to try and gain even a slight edge. But far be it from me to buck the trend.

 

Tempest (Arcade Version)

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Yes, it doesn’t look like all that much, but when you’re 8 it is amazing!

My first “favorite game” was one that I played at the local arcades early on. Instead of a joystick you had a dial that you’d spin and slam your hand on the firing button as fast as you possibly could hoping to hit all the alien/insects/whatever the heck they were from crawling up the Doctor Who style hyperspace tunnel.

At least, that’s how I like to remember the game. I believe it was more my memory of the game, than the actual game play itself, but for many years I’d look specifically for this game whenever I entered an arcade.

 

WCW/NWO Revenge

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I’ll admit it. I like wrestling. Back in the 80’s the best part about Saturday afternoons was the fact that one of the local stations literally played wrestling shows all day. Guys I’ve never heard of and guys everyone has heard of. These were the days of the WWF and then everyone else who were “stuck” in the regional organizations. Flash-forward to the late 90s and wrestling was going through a second golden age. Those wrestlers from the 80s that we all recognized were beginning to clash with the newer generation. And possibly the biggest storyline throughout that decade was the NWO vs. WCW feud. It turned the fan-favorite Hulk Hogan into a villain, something the ten year old me would have never thought possible, and the teenage me thought was amazing. This game really set itself up perfectly by captializing on that feud, splitting your characters into their NWO or Wolfpack or WCW.

But the reason that I list it among my favorite games is that it was the first wrestling game I had ever played that used a “Grapple” system. Where in older games it sometimes came down to who could hit buttons faster than the other guy, this game encouraged you to perform moves after the characters locked up. For some reason this made it feel more like skill was involved. It really introduced a strategy that future wrestling games have seemed to abandon to go back to the “push buttons and hope” techniques.

I’ve played wrestling games since this one, but this is the last one I would pop in just for the hell of it and run a match… that’s how good the controls were.

 

Eternal Darkness: Sanity’s Requiem

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True enough!

The single scariest game I have ever played.

Many a night I would turn off all of the lights in our town house and play this weird Lovecraftian adventure through time. You see, you’ve inherited the family house, which would be great if it wasn’t right on top of some kind of other-worldly portal. You would move around the house looking for clues about the overall plot and read about these ancestors who’d also had the misfortune of ending up in the Old One’s crossfire.

But the best part of the game was the Insanity Meter. As you took damage or weird stuff happened, your meter would increase. At first you might just hear strange noises coming through the TV. Maybe a baby cries in the distance… but you know that it is just a game. And then you open a door to look in a room you’ve looked in 10 times already and a dead body is waiting for you.

Yet, all of that was child’s play for how the game played you. My favorite moment, that moment when I knew that this might be one of the greatest games I’ve ever played, was when, in mid-mission the screen turned black and a few words came up on the screen asking you to buy the full version of the game. As I say there, staring at the screen… thinking I’d somehow gotten a defective game, things flipped back to normal and you were back in the game.

They’d gotten me.

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If they ever do an Eternal Darkness 2, I will be buying that game at midnight and taking the next day off… that’s how good that game is.

 

Madden

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To be fair I can’t narrow this one down to a particular version. I’ve been playing some form of Madden football games for the better part of 2 decades. Now, I must admit, even though it is the best football game available (and the only one with the NFL license so that you can play with your favorite teams and players), I don’t buy every release. Typically I buy the new one every other year, as things (improvements) don’t change that much year to year. To me, this is the only football game worth bothering with (well, since Techmo Bowl back in the day, I guess). Upon releasing the latest one from its plastic prison, I launch directly into franchise mode with the Miami Dolphins and rack up Super Bowl victories until I grow tired and move on. But like a warm blanket, whenever I get the itch to play, it’s there, my franchise waiting to go into year 5 or something.

 

Rock Band

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Hey, I can be Eddie Vedder if I want to be!

This might be the greatest party game ever invented (apologies to Mario Kart) (I’m including the full gambit of Rock Band Games in here because of their song export feature).

For those that have played the game, I think they get it. Those who haven’t, I can see how it would be an odd thing to want to play karaoke with somebody holding plastic guitars and someone else banging on plastic drums. And yes, it is odd. I’d probably be one of the first to crap on the idea had I not gotten hooked on Guitar Hero first. Somehow it just works.

And then there is the the soundtrack. Without a solid soundtrack of songs everyone will know, the game wouldn’t have worked. But they even provided a work-around when you got tired of Dani California for the tenth time with downloadable tracks so that you could customize your experience. You like more heavy stuff? Go and spend a few more dollars on those songs. Want Pearl Jam’s Ten album in its entirety (yes please!)? The only bad thing about the game is that this whole genre of games seems to have died out… no new songs are being converted. Still, there are plenty of songs out there to get, so odds are this is a very small problem to have.

I still remember the very first night I bought the full band pack (a birthday present) we brought it over to some friend’s house who were going to have us over for game night. I might have felt bad about hijacking the event, but since everyone seemed to love it – I’ll count that one as a win. Recently Courtney and I broke out the plastic instruments for a comeback tour. Any game that my wife actually gets excited about playing is worthy of my list.

 

Assassin’s Creed: Black Flag

AC-Black Flag

Yo ho ho, and a sword in your gullet!

Assassin’s Creed with pirates. Need I say more?

Yes? Ok, let me just say that when I finish a game and am immediately looking for something more to download, more missions, more anything it is either that the game was waaaay too short or the game ruled. Having just finished Black Flag, this one falls into the later category. I skipped a couple of installments on the way, but tying the franchise into the Golden Age of Piracy not only made complete sense, the fact that captaining the ship didn’t feel like a minor bit of the game, but actually was integral to multiple pieces of the plot, made it almost feel like two games in 1.

The overall story line seems to be getting closer and closer to revealing what’s exactly going on, which is cool as well, as the story outside of the stuff in the past (this makes sense if you have ever played any of the games) does a decent job of feeding you just enough information to have your brain work overtime.

Honorable Mentions: Dragon’s Age, Final Fantasy 1, Dragon Warrior 1, RBI Baseball, Batman: Arkham City, Castlevania 1-3, Zelda (all sorts), Frogger, Grand Theft Auto: Vice City, NCAA Basketball 2k8, Super Mario 3, F Zero, and numerous others I’m sure I’m forgetting.

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John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

This post originally appeared on tesseraguild.com.

Behind the Comic – The Gilded Age

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I thought I’d provide the blog with a little bit of how this little project came to be.

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It all started with a convention in Orlando a few years ago. My buddy Egg either had a table or was sharing a table or something (it doesn’t much matter). The important thing was that while he was down their he met an artist by the name of Larry Watts who was looking for a project to work on. For some reason Egg thought Larry and I could match up on a project. Larry has since gone on to work on a Zenescope Comic called Robyn Hood (found here).

The only problem was that I didn’t really have any ideas that were artist ready.

Now I certainly had a handful of ideas, but I had no finished scripts that were just begging for an artist. So when faced with the prospect of working with an artist and you have no solid ideas I cheated and went onto his Deviant Art page to check out his stuff and see if anything “inspired me”.

And there it was… a shot of a old western gunfighter… with a metallic arm. In that instant, something flipped in my brain and I had the barest bones of an idea. What followed over the course of the next few days would end up becoming a pitch called Machine Heart.

Now Machine Heart was ready, but I believe that Larry was no longer available to work on it (I probably missed my window by not being prepared with something). So I filed it away on the computer, just waiting for the moment to spring it from it’s prison.

A year or so later Terminus Media was beginning to look towards doing something more than just anthology stories. They wanted to have something that could be 5 or 6 issues to start. Something different than what was on the shelves. And that little voice popped up in my brain and I mentioned my “Steampunk” story. A couple of meetings later things began to crystallize and suddenly it looked like things were a go… there was just one problem.

With an indy comic there is always the risk that there will be a delay between issues. You might have production problems, money problems, printing problems, and who-knows-what-else problems. But here we are wanting to tell a story over the course of 5 issues… what happens if people don’t want to wait that long? What happens if someone stumbles onto issue 2 and can’t find issue 1?

So what was the answer? In a perfect world you would find a way to have a regular schedule. We, however, live in the real world (one populated with superheroes and the like, but real enough) where delays are going to happen…

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Iron Man doesn’t like Daylight Savings Time either.

And then it hit me –  I could build this world from the ground up by telling single issue stories about a variety of characters. And what better way to ensure that there are plenty of characters to choose from? Have the stories take place in a vaudevillian carnival where you could have all sorts of weirdos running around and no one would bat an eye. Plus, the other bonus was that I could tell a variety of stories (adventure, horror, heists, etc.) and they could all work because of the characters involved.

There was only one more problem… a title. Machine Heart didn’t really apply to this particular story, so I needed to come up with something better than “Untitled Steampunk Comic”.

Enter Mark Twain and his coining of the phrase “The Gilded Age”. Now his applied to the late 1800s corruption occurring within the US government, but I saw something that could apply to this new world. There would be corruption (there always is), but it also rang true somehow for the comic… I can’t explain it completely, but it “fit”.

gilded age by twain

While Machine Heart’s plot-line no longer applied, the characters of Hannah and Elias still worked for me. An actress who is new to the carnival, bright eyed and innocent, and the stage magician of the crew who would need her help acquiring an item for his next performance. So I made the first issue about the two of them, giving the reader a complete story in 1 issue, but hinting at a much bigger world that I’m hoping to explore more and more of.

And that gunfighter with the metal arm that inspired it all… well, he’s getting to tell a story of his own…

Gilded Age #2-004-small

 

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John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

This post originally appeared on tesseraguild.com.

Forget Me Not

People seem to ask writers one common question: “Where do your ideas come from?”

writing-letter

And while I’m still in my early writing career it is a very easy question for me to answer. It comes from answering what drives me as a person.

I’m obsessed with perception, memory, how time can distort both things, and what that means for a person (I am obsessed with other subjects as well: Time Travel, the future, alternate timelines, the supernatural, but I digress).

One of the things I’ve noticed over the years is how my own memory contorts and changes as I get further and further from an event. Now, I assume that for most people this is the case. Especially if it is not the most important of events it is very easily forgotten (though I seem to retain the most useless of knowledge, a gift from my Father I think). Perhaps it remains in some recess of our minds, waiting for a trigger to allow it to rush back to the surface of our mind, but mostly I think our brain just deletes that old, unused data. Kinda like my wife’s pack rat solution she (attempts to) employs upon me. “If you haven’t touched it in 6 months, then you can throw it out.”

Here’s the problem, there are moments in my own life that I have a different memory than those of my friends and family. Sometimes they have been instants where I wish it had been me there because the person feels like we’ve shared this moment and are closer because of it. So I typically go along with it, hoping that at some point it does loosen the old memory and then… but it doesn’t happen.

I can never figure out if it is a ME problem or a THEM problem.

And unless there is audio or video recordings of the event, who is to say that they are right or wrong about these things. If someone tells a story that features you in it, you have already bent in their minds to fit their version of events. Given enough time and enough retelling of that story, why wouldn’t you suddenly adopt it as a part of your own narrative? At what point would you no longer be able to know your own truths compared to those of the story-tellers around you?

Is it gaps in my memory or is he just remembering the event wrong? What do I not understand about my own self? Which is the better outcome for the both of us?

In the mouth of madness

One of my favorite horror movies of all time is In The Mouth of Madness (really, ask my friends Lee and Egg about watching this movie late on a Sunday night and Egg refusing to drive home to north Georgia because of the “guy on the bike”) (I also did not go home that night – dude on the bike is waaay creepy).

For those that don’t know, aside from being a John Carpenter flick (he of The Thing and Halloween to name only 2 classics), the main reason I love this movie, though, is that it postulates a very important question: If the majority of the world suddenly went mad, what would that mean for those of us who still had our sanity? Or, to put it another way, if reality is only this thing that we all have agreed upon, and then a large group no longer shares our same perspective… what happens then? When the inmates run the asylum, then are the remainder of us really the insane ones?

So does that mean that my reality is shaped by others because they remember things about me that I don’t? Should I take in their ideas of me and… and… what? What would I do with them?

These kind of thoughts keep me up at night, furiously typing away on the keyboard, trying to make some sense of my own world through the creation of new ones. Worlds populated with people that I can create and mold. Maybe through them I can try and work some of my own angst about this concept so that perhaps, somehow, I can find a small amount of solace in my own reflection of reality.

winter-reflection-mirror

So yeah, that’s where I get my ideas from, rantings and ravings from the inmates within my own brain.

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

This post originally appeared on tesseraguild.com.

Appearance at the SC Comicon!

This coming weekend, both Robert Jeffrey II and myself will be at the Terminus Media table at the South Carolina Comic Con, at the TD Convention Center, in Greenville, S.C. on April 2-3!

We will manning Table 129 in Artists Alley, so come and stop by, have a chat, maybe pick up a comic or 2.

Stop by to pick up new issues of The Gilded Age #2, Route 3 #3, Terminus Team Up #1 & #2, and a certain Glyph Comics Award nominated series recently released as a graphic novel!!

Head to http://sccomicon.com/ for more information!

 

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And Now For Something Completely Different

Please excuse the following. It is mostly a rant about something of extreme importance. You might laugh at it. You might question my sanity in bringing it up. Up until this moment I have written about things like writing books and comics, stories about almost getting killed by hitchhikers, and even about one of my favorite sports teams. However, I must recall Monty Python this week…

Now for something completely different

 

I want to talk about pizza.

Yes, that pizza.

Look tasty? Think again!

Look tasty? Think again!

But first a bit of background…

I am an EXTREMELY picky eater. Wait, no, that’s not entirely true. It’s not like I am one of those people who can only eat chicken nuggets and mac and cheese. There are plenty of foods that I do like. I mean, most meats I really enjoy (save for tuna and salmon and liver and sushi in general). And fruits I do like (save for coconut and grapefruit). But veggies are my nemesis. It would take far too long for me to detail all the vegetables I do not like, so I’m not going to bother.

So I guess I should say I am a picky eater, without the EXTREME in there (maybe – my Mother-in-law may disagree).

I’m not proud. I’m not trying to win a contest. I want to like various foods. No, really I do.

But…

I…

just…

don’t…

BUT I have noticed something due to that very behavior. Over the years of watching the habits of people when it comes to ordering pizza I have hit upon a theory. And with NCAA Championship Game coming this is probably the most timely blog post I could have ever dreamed of writing. I am going to save you a lot of heartache.

You should be ordering more pepperoni and plain cheese pizzas at your parties.

Wow. That’s it. That’s all.

Oh?

You want more details as to why I just blew your mind? O.K.

Say you need to order 5 pizzas for your party, lots of people end up doing the following: 2 Pepperoni, 2 Cheese, and 1 Supreme (like the one above).

And there is your mistake. Only you like everything on the Supreme. Sure, you did the call-out about the Supreme. You covered your bases. Two or three hands popped up for the Supreme. You’re set. What could go wrong?

So what happens is that the pizza arrives and you grab a couple of pieces of Supreme, no big deal. Those others start to get scarfed down because of the one guy who doesn’t like onions, and the girl who hates olives, and so on and so on. Those people who said they liked Supreme? Yeah, they ended up grabbing Cheese because they forgot about one of the toppings.

If I have seen it once, then I have seen it a thousand times.

Then at the end of the night everything is gone save for whatever bits of the Supreme you didn’t eat. Now maybe this isn’t a problem for you… left-over pizza rules. But what happens when this guy shows up a little late and all you have is 6 pieces of Supreme? And he hates green peppers?

Last time he didn't get a piece, he burned the building down.

Last time he didn’t get a piece, he burned the building down.

And to be sure that I’m not just picking on my vegetable lovers out there, it also applies to the meat lovers. The solution is to be bland. Be boring. People will eat some cheese pizza. People will eat Pepperoni. Just Keep the pizza simple (KPS for short… Trademark Pending).

Plus, it is not a pizza only problem. This is something that is out of control in society confounding me at every turn. And just then, when I think it isn’t going to show its ugly head, my company has a lunch meeting and the premade sandwiches have their DEFAULT ham and cheese sandwiches in RYE bread? Why? Why? Why?

What was so wrong with plain old bread?

What was so wrong with plain old bread?

Yes, you in the back… I understand you don’t see a problem with that… but what happened to the staples: White and Wheat? What were wrong with those two? Why is the default setting so bad? Or maybe, if you are going to have a few RYE bread versions… LABEL THEM!

Though I can guarantee that they will be the last ones taken (KPS in effect).

Now, normally this would be the portion of the blog where I would tie things back into something I’ve learned about writing. Maybe even something I learned while writing The Dark That Follows (available at Amazon). Like sometimes being complex for complex sake is not good. That when you build a maze for people to comprehend it might just cause them to turn the Kindle off or put the book down. Sometimes you can be too clever for your own good.

But, this is too important a subject to be bogged down in such discussion.

Just don’t let a good pizza go to waste!

 

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John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

This post originally appeared on tesseraguild.com.

Slaying the Beast

 

It occurred to me – I think I’ve encountered Writer’s Block for the first time in a long time.

knight-vs-dragon

There is a problem to this sort of thinking, though. I don’t believe in Writer’s Block. Much like Santa and the Easter Bunny, I believe it is a mythical concept used by many as an excuse. An easy out that no one really knows how to conquer. Much like the ancient beasts of old, you’d need a knight in armor to slay this dragon. A non-writer might not understand, but they knew enough to know not to probe too deep.

They might whisper to your other friends, “What’s wrong with John?”

“He’s got Writer’s Block.”

“Oh… I better stay clear.” (as if they could catch it)

Fellow writers would go along with the gag. “Terrible thing, that Writer’s Block. Got me back in ’06 for the better part of a year.”

And you would nod and shake your head, but know in your heart of hearts that it was all a lie.

Writer’s Block doesn’t exist.

I didn’t know this truth for a long time. I leaned on this idea when what I really wanted to do was play video games or watch a movie or do anything other than sit in front of the computer and type out string after string of words. For me, I knew that Writer’s Block was just an easy out.

Turns out, I had it wrong. Writer’s Block as I think of it doesn’t exist. That much is true. Discipline has long been it’s ancient enemy. But this creature out there lives in the shadows of a writer’s mind. It preys on any possible weakness it can find. It whispers terrible nothings into your ears.

Tired? Don’t worry about those words tonight. There is a new South Park on after all.

Fried from a long day of work? No big deal, Facebook will comfort you in this hour of need.

Got some rough edits back and you don’t even know where to begin? Old WB has got your back and has warmed up the XBOX with your favorite game all prepped.

Last night’s writing session go absolutely nowhere and now you’re afraid that all those words you wrote and will write on the project will be absolute dog shit? Well, you’re right. Don’t bother, you suck.

calvin+hobbes

Calvin has it more right than even he knows.

This is the enemy. Writer’s Block is the thing that squeezes its vice-like grip around my brain and tries to convince me in any and every way possible to not write.

And the sad thing is, IT wins a fair amount of time. Sometimes without even trying.

But… but… but… I have found the best defense for it is a good offense. When I really get going on a project I have far fewer of the nights where Writer’s Block seeps in and prevents words from appearing on the screen. Instead, more ideas begin to flow out from me. My fingers struggle to keep up with my thoughts and I wonder how many more ideas get lost in the shuffle between brain and keyboard. When things are going well there is no such thing as Writer’s Block. It truly does become just another arrow in the excuse quiver. And you forget it even exists at all.

But don’t forget about it. Use it as further fuel for your own creative fire. Before beginning this blog I had not seen that old boy for a few years. Instead my nemesis has been TIME more than anything else. I have about 25 short stories that exist in some form or fashion. I have about 5-6 comic story arcs that could see the light of day someday if only I wrote them (and then convinced someone to actually draw them). And I have about 4-5 novels that I want to write. So Writer’s Block hasn’t had much of a chance to do anything to me. I forgot that it really existed, and in that moment it drew itself back into my soul and waited until there was a perfect time to strike.

Yet, here I am, near the end, and I’m not sure if he really was here at all tonight. The words did come. Maybe, just maybe, I imagined the whole thing.

the-usual-suspects-the-greatest-trick-the-devil-ever-pulled_design

And then again…

***

John McGuire

John McGuire is the author of the supernatural thriller The Dark That Follows, the steampunk comic The Gilded Age, and the novella There’s Something About Mac through the Amazon Kindle Worlds program.

His second novel, Hollow Empire, is now complete. The first episode is now FREE!

He also has a short story in the Beyond the Gate anthology, which is free on most platforms!

And has two shorts in the Machina Obscurum – A Collection of Small Shadows anthology! Check it out!

This post originally appeared on tesseraguild.com.